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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
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[Dd]ebug Singlethreaded/
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[Dd]ebugPublic/
[Rr]elease/
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[Rr]elease Singlethreaded/
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x64/
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# build/
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bld/
[Bb]in/
[Oo]bj/

# Roslyn cache directories
*.ide/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

#NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding addin-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
_NCrunch_*
.*crunch*.local.xml

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
## TODO: Comment the next line if you want to checkin your
## web deploy settings but do note that will include unencrypted
## passwords
#*.pubxml

# NuGet Packages Directory
packages/*
## TODO: If the tool you use requires repositories.config
## uncomment the next line
#!packages/repositories.config

# Enable "build/" folder in the NuGet Packages folder since
# NuGet packages use it for MSBuild targets.
# This line needs to be after the ignore of the build folder
# (and the packages folder if the line above has been uncommented)
!packages/build/

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
*.mdf
*.ldf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings

# Microsoft Fakes
FakesAssemblies/

# LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
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ModelManifest.xml

*.phpt
libs/
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libs64/
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source/s4g/tests/failed/
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source/s4g/tests/
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*.old
*.orig

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*.sxf

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build/*
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!engine/
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!demos/
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!gamesource/
build/gamesource/*
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/build/gamesource/shaders/cache/*
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!shaders/
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!gui/
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docs/html/*
!docs/html/material_editor/
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!docs/html/particles_editor/
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!build/maxplugin/
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/source/game/ents_doc.h
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/build/config_game_user_auto.cfg
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/build/config_game_user.cfg
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/sdks/freetype-2.6/objs/
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/sdks/freetype-2.10.0/objs/