diff --git a/build/gamesource/gui/menu/settings_game.html b/build/gamesource/gui/menu/settings_game.html
index 6e5b858bc9c22c448703da3bb4a209fc8c4d2f53..d1c9d1ad8b86bee9684b3cc40d3cc897146e48a9 100644
--- a/build/gamesource/gui/menu/settings_game.html
+++ b/build/gamesource/gui/menu/settings_game.html
@@ -1,6 +1,7 @@
 <html onkeyup="return_ingame">
 	<head>
 		<link type="text/css" rel="stylesheet" href="settings_menu.css"/>
+		<link type="text/css" rel="stylesheet" href="settings_menu_800x600.css" max-width="800" />
 	</head>
 	<body style="font-name: quick-junky-regular;color: #c6f0fd;">
 		<div id="background">
diff --git a/source/SkyXEngine.h b/source/SkyXEngine.h
index fe3d7fce2648d6f1436ac6a388062103a80a8a42..c2ade228154333121e032e3897c7f91ff4f44111 100644
--- a/source/SkyXEngine.h
+++ b/source/SkyXEngine.h
@@ -292,7 +292,7 @@ QT стиль документирования (!) и QT_AUTOBRIEF - корот
 #ifndef __SKYXENGINE_H
 #define __SKYXENGINE_H
 
-#define SKYXENGINE_VERSION "X.2.0-dev"
+#define SKYXENGINE_VERSION "X.2.1-dev"
 
 #define SKYXENGINE_VERSION4EDITORS "SkyXEngine version " ## SKYXENGINE_VERSION
 
diff --git a/source/game/Player.cpp b/source/game/Player.cpp
index e6d6ba5eecf417738df213b4a194c45d16f2a2b4..592ca4daf62c10d851356d1710f803ee66bac6d2 100644
--- a/source/game/Player.cpp
+++ b/source/game/Player.cpp
@@ -181,7 +181,7 @@ void CPlayer::updateInput(float dt)
 			mov = true;
 		}
 
-		if(m_uMoveDir & PM_CROUCH || (m_fCurrentHeight < 1.0f && !m_pCharacter->canStandUp((m_fCapsHeight - m_fCapsRadius * 2.0f) * (1.0f - m_fCurrentHeight))))
+		if(m_uMoveDir & PM_CROUCH || (m_fCurrentHeight < 0.99f && !m_pCharacter->canStandUp((m_fCapsHeight - m_fCapsRadius * 2.0f) * (1.0f - m_fCurrentHeight))))
 		{
 			m_fCurrentHeight -= dt;
 			float fMinHeight = (m_fCapsHeightCrouch - m_fCapsRadius * 2.0f) / (m_fCapsHeight - m_fCapsRadius * 2.0f);