diff --git a/build/gamesource/textures/decal/decals.ini b/build/engine/config/decals/decals.cfg
similarity index 87%
rename from build/gamesource/textures/decal/decals.ini
rename to build/engine/config/decals/decals.cfg
index 438710c7aed537951bd0844fc34a9322d07eba3c..5054a8a4802bee12ac478bb04d96107770bbc8da 100644
--- a/build/gamesource/textures/decal/decals.ini
+++ b/build/engine/config/decals/decals.cfg
@@ -2,7 +2,7 @@
 [decal_0]
 id=0
 base_scale=2.0
-tex=decal_test.dds
+tex=decal_test
 tex0=[0,0,64,64]
 tex1=[64,0,128,64]
 tex2=[0,64,64,128]
@@ -12,7 +12,7 @@ tex3=[64,64,128,128]
 [decal_1]
 id=1
 base_scale=2.0
-tex=decal_test.dds
+tex=decal_test
 tex0=[128,0,192,64]
 tex1=[192,0,256,64]
 tex2=[128,64,192,128]
@@ -20,9 +20,9 @@ tex3=[192,64,256,128]
 
 ;wood
 [decal_2]
-id=2
+id=4
 base_scale=2.0
-tex=decal_test.dds
+tex=decal_test
 tex0=[256,0,320,64]
 tex1=[320,0,384,64]
 tex2=[256,64,320,128]
@@ -31,9 +31,9 @@ tex4=[384,0,448,64]
 
 ;glass
 [decal_3]
-id=3
+id=2
 base_scale=2.0
-tex=decal_test.dds
+tex=decal_test
 tex0=[0,128,128,256]
 tex1=[128,128,256,256]
 tex2=[256,128,384,256]
@@ -44,7 +44,7 @@ tex4=[128,256,256,384]
 [decal_4]
 id=7
 base_scale=8.0
-tex=decal_test.dds
+tex=decal_test
 tex0=[256,256,384,384]
 tex1=[384,256,512,384]
 tex2=[384,128,512,256]
diff --git a/build/gamesource/textures/decal/decal_test.dds b/build/engine/textures/decal/decal_test.dds
similarity index 100%
rename from build/gamesource/textures/decal/decal_test.dds
rename to build/engine/textures/decal/decal_test.dds
diff --git a/build/engine/textures/decal/decal_test2.dds b/build/engine/textures/decal/decal_test2.dds
new file mode 100644
index 0000000000000000000000000000000000000000..497ec0a645bbe369790dd9d2d78db10214bb2d5e
Binary files /dev/null and b/build/engine/textures/decal/decal_test2.dds differ
diff --git a/build/engine/textures/decal/decal_test3.dds b/build/engine/textures/decal/decal_test3.dds
new file mode 100644
index 0000000000000000000000000000000000000000..b068b6500463898c431ee6069992113c5d9bc5de
Binary files /dev/null and b/build/engine/textures/decal/decal_test3.dds differ
diff --git a/proj/sxanim/vs2013/sxanim.vcxproj b/proj/sxanim/vs2013/sxanim.vcxproj
index bd4a7d117b7fa96a3a354af493a33fc234c34eac..07d961364e9c966a0b4e31fd60525a9cc5f672f5 100644
--- a/proj/sxanim/vs2013/sxanim.vcxproj
+++ b/proj/sxanim/vs2013/sxanim.vcxproj
@@ -181,10 +181,13 @@
     <ClCompile Include="..\..\..\source\anim\AnimatedModel.cpp" />
     <ClCompile Include="..\..\..\source\anim\AnimatedModelProvider.cpp" />
     <ClCompile Include="..\..\..\source\anim\AnimatedModelShared.cpp" />
+    <ClCompile Include="..\..\..\source\anim\Decal.cpp" />
+    <ClCompile Include="..\..\..\source\anim\DecalProvider.cpp" />
     <ClCompile Include="..\..\..\source\anim\dllmain.cpp" />
     <ClCompile Include="..\..\..\source\anim\DynamicModel.cpp" />
     <ClCompile Include="..\..\..\source\anim\DynamicModelProvider.cpp" />
     <ClCompile Include="..\..\..\source\anim\DynamicModelShared.cpp" />
+    <ClCompile Include="..\..\..\source\anim\ModelOverlay.cpp" />
     <ClCompile Include="..\..\..\source\anim\plugin_main.cpp" />
     <ClCompile Include="..\..\..\source\anim\Renderable.cpp" />
     <ClCompile Include="..\..\..\source\anim\RenderableVisibility.cpp" />
@@ -194,13 +197,18 @@
     <ClInclude Include="..\..\..\source\anim\AnimatedModel.h" />
     <ClInclude Include="..\..\..\source\anim\AnimatedModelProvider.h" />
     <ClInclude Include="..\..\..\source\anim\AnimatedModelShared.h" />
+    <ClInclude Include="..\..\..\source\anim\Decal.h" />
+    <ClInclude Include="..\..\..\source\anim\DecalProvider.h" />
     <ClInclude Include="..\..\..\source\anim\DynamicModel.h" />
     <ClInclude Include="..\..\..\source\anim\DynamicModelProvider.h" />
     <ClInclude Include="..\..\..\source\anim\DynamicModelShared.h" />
+    <ClInclude Include="..\..\..\source\anim\ModelOverlay.h" />
     <ClInclude Include="..\..\..\source\anim\Renderable.h" />
     <ClInclude Include="..\..\..\source\anim\RenderableVisibility.h" />
     <ClInclude Include="..\..\..\source\anim\Updatable.h" />
     <ClInclude Include="..\..\..\source\xcommon\IXScene.h" />
+    <ClInclude Include="..\..\..\source\xcommon\resource\IXDecal.h" />
+    <ClInclude Include="..\..\..\source\xcommon\resource\IXDecalProvider.h" />
     <ClInclude Include="..\..\..\source\xcommon\resource\IXModelProvider.h" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
diff --git a/proj/sxanim/vs2013/sxanim.vcxproj.filters b/proj/sxanim/vs2013/sxanim.vcxproj.filters
index 1db63868b08793ae349c2374e6c93b2f85f5ed5b..0a83dc43df590e8feca6d797857386d0f0931fcc 100644
--- a/proj/sxanim/vs2013/sxanim.vcxproj.filters
+++ b/proj/sxanim/vs2013/sxanim.vcxproj.filters
@@ -49,6 +49,15 @@
     <ClCompile Include="..\..\..\source\anim\dllmain.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\..\source\anim\DecalProvider.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\..\source\anim\ModelOverlay.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\..\source\anim\Decal.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\..\source\anim\Renderable.h">
@@ -84,5 +93,20 @@
     <ClInclude Include="..\..\..\source\xcommon\IXScene.h">
       <Filter>Header Files\xcommon</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\..\source\xcommon\resource\IXDecalProvider.h">
+      <Filter>Header Files\xcommon</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\..\source\xcommon\resource\IXDecal.h">
+      <Filter>Header Files\xcommon</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\..\source\anim\DecalProvider.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\..\source\anim\ModelOverlay.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\..\source\anim\Decal.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
 </Project>
\ No newline at end of file
diff --git a/source/anim/Decal.cpp b/source/anim/Decal.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..57b7c55063a8fc691446cb49db29d5a9a050ccd9
--- /dev/null
+++ b/source/anim/Decal.cpp
@@ -0,0 +1,595 @@
+#include "Decal.h"
+#include "DynamicModel.h"
+#include "DecalProvider.h"
+
+CDecal::CDecal(IXSceneQuery *pSceneQuery, IXRender *pRender, CDecalProvider *pProvider):
+	m_pSceneQuery(pSceneQuery),
+	m_pRender(pRender),
+	m_pProvider(pProvider)
+{
+}
+
+CDecal::~CDecal()
+{
+	removeOverlays();
+	mem_release(m_pMaterial);
+}
+
+bool XMETHODCALLTYPE CDecal::isEnabled() const
+{
+	return(m_isEnabled);
+}
+void XMETHODCALLTYPE CDecal::enable(bool yesNo)
+{
+	m_isEnabled = yesNo;
+	TODO("Change state");
+}
+
+float3 XMETHODCALLTYPE CDecal::getPosition() const
+{
+	return(m_vPos);
+}
+void XMETHODCALLTYPE CDecal::setPosition(const float3 &vPos)
+{
+	m_vPos = vPos;
+	setDirty();
+}
+
+SMQuaternion XMETHODCALLTYPE CDecal::getOrientation() const
+{
+	return(m_qRot);
+}
+void XMETHODCALLTYPE CDecal::setOrientation(const SMQuaternion &qRot)
+{
+	m_qRot = qRot;
+	setDirty();
+}
+
+float3 XMETHODCALLTYPE CDecal::getLocalBoundMin() const
+{
+	float3 vBound;
+	for(UINT i = 0; i < DECAL_POINTS; ++i)
+	{
+		if(i == 0)
+		{
+			vBound = m_qRot * float3(m_avCorners[0], 0.0f);
+		}
+		else
+		{
+			vBound = SMVectorMin(vBound, m_qRot * float3(m_avCorners[0], 0.0f));
+		}
+		vBound = SMVectorMin(vBound, m_qRot * float3(m_avCorners[0], m_fHeight));
+	}
+
+	return(vBound);
+}
+float3 XMETHODCALLTYPE CDecal::getLocalBoundMax() const
+{
+	float3 vBound;
+	for(UINT i = 0; i < DECAL_POINTS; ++i)
+	{
+		if(i == 0)
+		{
+			vBound = m_qRot * float3(m_avCorners[0], 0.0f);
+		}
+		else
+		{
+			vBound = SMVectorMax(vBound, m_qRot * float3(m_avCorners[0], 0.0f));
+		}
+		vBound = SMVectorMax(vBound, m_qRot * float3(m_avCorners[0], m_fHeight));
+	}
+
+	return(vBound);
+}
+SMAABB XMETHODCALLTYPE CDecal::getLocalBound() const
+{
+	return(SMAABB(getLocalBoundMin(), getLocalBoundMax()));
+}
+
+bool XMETHODCALLTYPE CDecal::rayTest(const float3 &vStart, const float3 &vEnd, float3 *pvOut, float3 *pvNormal, bool isRayInWorldSpace, bool bReturnNearestPoint)
+{
+	TODO("Implement me!");
+	return(false);
+}
+
+void XMETHODCALLTYPE CDecal::setLayer(UINT uLayer)
+{
+	m_uLayer = uLayer;
+	setDirty();
+}
+UINT XMETHODCALLTYPE CDecal::getLayer()
+{
+	return(m_uLayer);
+}
+
+void XMETHODCALLTYPE CDecal::setHeight(float fHeight)
+{
+	m_fHeight = fHeight;
+	setDirty();
+}
+float XMETHODCALLTYPE CDecal::getHeight()
+{
+	return(m_fHeight);
+}
+
+void XMETHODCALLTYPE CDecal::setTextureRangeU(const float2_t &vRange)
+{
+	m_vTexRangeU = vRange;
+}
+float2_t XMETHODCALLTYPE CDecal::getTextureRangeU()
+{
+	return(m_vTexRangeU);
+}
+
+void XMETHODCALLTYPE CDecal::setTextureRangeV(const float2_t &vRange)
+{
+	m_vTexRangeV = vRange;
+}
+float2_t XMETHODCALLTYPE CDecal::getTextureRangeV()
+{
+	return(m_vTexRangeV);
+}
+
+void CDecal::setMaterial(IXMaterial *pMaterial)
+{
+	mem_release(m_pMaterial);
+	m_pMaterial = pMaterial;
+	add_ref(m_pMaterial);
+}
+void CDecal::setCorner(UINT uCorner, const float2_t &vCorner)
+{
+	assert(uCorner < DECAL_POINTS);
+	if(uCorner < DECAL_POINTS)
+	{
+		m_avCorners[uCorner] = vCorner;
+		setDirty();
+	}
+}
+
+void CDecal::update(
+#ifdef DECAL_DEBUG_DRAW
+	IXGizmoRenderer *pDebugRenderer
+#endif
+)
+{
+	if(m_isDirty)
+	{
+		// cleanup old overlays
+		removeOverlays();
+
+		// query for objects
+		
+		SMPLANE aPlanes[] = {
+			SMPlaneNormalize(SMPLANE(float3(m_avCorners[0], 0.0f), float3(m_avCorners[1], 0.0f), float3(m_avCorners[1], m_fHeight))),
+			SMPlaneNormalize(SMPLANE(float3(m_avCorners[2], 0.0f), float3(m_avCorners[3], 0.0f), float3(m_avCorners[3], m_fHeight))),
+
+			SMPlaneNormalize(SMPLANE(float3(m_avCorners[1], 0.0f), float3(m_avCorners[2], 0.0f), float3(m_avCorners[2], m_fHeight))),
+			SMPlaneNormalize(SMPLANE(float3(m_avCorners[3], 0.0f), float3(m_avCorners[0], 0.0f), float3(m_avCorners[0], m_fHeight))),
+
+			SMPLANE(0.0f, 0.0f, 1.0f, m_fHeight),
+			SMPLANE(0.0f, 0.0f, -1.0f, m_fHeight),
+		};
+				
+		//SMMATRIX mWorld = SMMatrixTranspose(m_qRot.GetMatrix() * SMMatrixTranslation(m_vPos));
+		//SMMATRIX mWorld = m_qRot.GetMatrix();
+		for(UINT i = 0; i < ARRAYSIZE(aPlanes); ++i)
+		{
+			//aPlanes[i] = SMPlaneTransformTI(aPlanes[i], mWorld);
+			aPlanes[i] = SMPLANE(m_qRot * float3(aPlanes[i]), aPlanes[i].w);
+			aPlanes[i].w -= SMVector3Dot(aPlanes[i], m_vPos);
+		}
+
+		IXFrustum *pFrustum;
+		m_pRender->newFrustum(&pFrustum);
+		
+		pFrustum->update(aPlanes, false);
+
+#ifdef DECAL_DEBUG_DRAW
+		pDebugRenderer->setColor(float4(1.0f, 1.0f, 0.0f, 1.0f));
+		for(UINT i = 0; i < 8; ++i)
+		{
+			pDebugRenderer->drawPoint(pFrustum->getPoint(i));
+		}
+		pDebugRenderer->setColor(float4(1.0f, 1.0f, 0.0f, 0.2f));
+#endif
+
+		CDynamicModel **ppObjects = NULL;
+		m_pSceneQuery->setLayerMask(1 << m_uLayer);
+		UINT uCount = m_pSceneQuery->execute(pFrustum, (void***)&ppObjects);
+
+		SMPLANE aPlanesObjectSpace[ARRAYSIZE(aPlanes)];
+
+		// build overlays
+		for(UINT i = 0; i < uCount; ++i)
+		{
+			TODO("Check ppObjects[i]->receivingDecals()");
+
+			for(UINT j = 0; j < ARRAYSIZE(aPlanes); ++j)
+			{
+				aPlanesObjectSpace[j] = SMPLANE(ppObjects[i]->getOrientation().Conjugate() * float3(aPlanes[j]), aPlanes[j].w + SMVector3Dot(aPlanes[j], ppObjects[i]->getPosition()));
+			}
+			pFrustum->update(aPlanesObjectSpace, false);
+
+			spawnOverlayForModel(ppObjects[i], pFrustum
+#ifdef DECAL_DEBUG_DRAW
+				, pDebugRenderer
+#endif
+			);
+		}
+
+		mem_release(pFrustum);
+
+		m_isDirty = false;
+	}
+}
+
+void CDecal::onOverlayRemoved(CModelOverlay *pOverlay)
+{
+	int idx = m_aOverlays.indexOf(pOverlay, [](const Overlay &a, CModelOverlay *pB){
+		return(a.pOverlay == pB);
+	});
+	assert(idx >= 0);
+	if(idx >= 0)
+	{
+		m_aOverlays.erase(idx);
+		m_pProvider->freeOverlay(pOverlay);
+		if(!m_aOverlays.size())
+		{
+			m_pProvider->onDecalEmptied(this);
+		}
+	}
+}
+
+template<typename T>
+static T ArrGet(T *pArr, UINT uSize, UINT uIdx, int iStartOffset = 0)
+{
+	return(pArr[((int)uIdx + iStartOffset) % uSize]);
+}
+
+template<typename T>
+static void ArrDel(T *pArr, UINT &uSize, UINT uIdx, int &iStartOffset)
+{
+	UINT uStartIndex = ((int)uIdx + iStartOffset) % uSize;
+	--uSize;
+	if(uStartIndex != uSize)
+	{
+		for(UINT i = uStartIndex; i < uSize; ++i)
+		{
+			pArr[i] = pArr[i + 1];
+		}
+	}
+	if(uStartIndex < iStartOffset)
+	{
+		--iStartOffset;
+	}
+}
+
+template<typename T>
+static void ArrIns(const T &val, T *pArr, UINT &uSize, UINT uIdx, int &iStartOffset)
+{
+	UINT uStartIndex = ((int)uIdx + iStartOffset) % uSize;
+	if(uStartIndex == 0)
+	{
+		uStartIndex = uSize;
+	}
+	else
+	{
+		for(UINT i = uSize; i > uStartIndex; --i)
+		{
+			pArr[i] = pArr[i - 1];
+		}
+	}
+	assert(uStartIndex < 10);
+	pArr[uStartIndex] = val;
+	++uSize;
+
+	if(uStartIndex < iStartOffset)
+	{
+		++iStartOffset;
+	}
+}
+
+template<typename T>
+static void ArrSet(const T &val, T *pArr, UINT &uSize, UINT uIdx, int iStartOffset = 0)
+{
+	pArr[((int)uIdx + iStartOffset) % uSize] = val;
+}
+
+static bool IsInside(const SMPLANE &plane, const float3_t &vPos)
+{
+	return(SMVector4Dot(plane, float4(vPos, 1.0f)) > 0.0f);
+}
+
+void XMETHODCALLTYPE CDecal::FinalRelease()
+{
+	m_pProvider->onDecalReleased(this);
+}
+
+void CDecal::spawnOverlayForModel(CDynamicModel *pModel, IXFrustum *pFrustum
+#ifdef DECAL_DEBUG_DRAW
+	, IXGizmoRenderer *pDebugRenderer
+#endif
+)
+{
+	const IXResourceModelStatic *pResource = pModel->getResource()->asStatic();
+	if(!pResource)
+	{
+		return;
+	}
+
+	if(pResource->getPrimitiveTopology() != XPT_TRIANGLELIST)
+	{
+		LogError("CDecal::spawnOverlayForModel(): Unsupported primitive topology");
+	}
+
+	SMQuaternion qDecalToModel = m_qRot * pModel->getOrientation().Conjugate();
+	float3 vS = qDecalToModel * float3(1.0f, 0.0f, 0.0f);
+	float3 vT = qDecalToModel * float3(0.0f, 1.0f, 0.0f);
+	float3 vN = qDecalToModel * float3(0.0f, 0.0f, 1.0f);
+
+	float2_t sBound;
+	float2_t tBound;
+	// center point
+	float3 vModelSpaceDecalCenter = pModel->getOrientation().Conjugate() * (m_vPos - pModel->getPosition());
+	
+	for(UINT j = 0; j < DECAL_POINTS; ++j)
+	{
+		float s = m_avCorners[j].x;
+		float t = m_avCorners[j].y;
+		if(j == 0)
+		{
+			sBound.x = s;
+			sBound.y = s;
+			tBound.x = t;
+			tBound.y = t;
+		}
+		else
+		{
+			if(sBound.x > s)
+			{
+				sBound.x = s;
+			}
+			if(sBound.y < s)
+			{
+				sBound.y = s;
+			}
+			if(tBound.x > t)
+			{
+				tBound.x = t;
+			}
+			if(tBound.y < t)
+			{
+				tBound.y = t;
+			}
+		}
+	}
+	float2_t vInvBoundRange = float2(1.0f, 1.0f) / float2(sBound.y - sBound.x, tBound.y - tBound.x);
+	XResourceModelStaticVertex vtx;
+	vtx.vTangent = vS;
+	vtx.vBinorm = vT;
+	vtx.vNorm = vN;
+
+	float3_t aTempVertices[10]; // 9 - max vertex count of clipped triangle + 1 temp vertex
+	UINT uVertexCount;
+
+	Array<XResourceModelStaticVertex> aOverlayVertices;
+
+	UINT uSubsets = pResource->getSubsetCount(0);
+	for(UINT uSubset = 0; uSubset < uSubsets; ++uSubset)
+	{
+		TODO("Separate transparent subsets");
+		const XResourceModelStaticSubset *pSubset = pResource->getSubset(0, uSubset);
+		for(UINT i = 0; i < pSubset->iIndexCount; i += 3)
+		{
+			float3_t &a = pSubset->pVertices[pSubset->pIndices[i]].vPos;
+			float3_t &b = pSubset->pVertices[pSubset->pIndices[i + 1]].vPos;
+			float3_t &c = pSubset->pVertices[pSubset->pIndices[i + 2]].vPos;
+
+			if(pFrustum->polyInFrustum(a, b, c))
+			{
+				aTempVertices[0] = a;
+				aTempVertices[1] = b;
+				aTempVertices[2] = c;
+				uVertexCount = 3;
+
+				//pDebugRenderer->drawPoly(a, b, c);
+
+				// clip by frustum planes
+				for(UINT j = 0, jl = pFrustum->getPlaneCount(); j < jl && uVertexCount >= 3/* && j < 4*/; ++j)
+				{
+					const SMPLANE &plane = pFrustum->getPlaneAt(j);
+					int iInsideVertex = -1;
+					// - find inside vertex
+					for(UINT k = 0; k < uVertexCount; ++k)
+					{
+						if(IsInside(plane, aTempVertices[k]))
+						{
+							iInsideVertex = (int)k;
+							break;
+						}
+					}
+
+					if(iInsideVertex < 0)
+					{
+						// all vertices outside clipping plane
+						uVertexCount = 0;
+						break;
+					}
+					// - rotate array to make inside vertex first
+					// - clip
+
+					for(UINT k = 0; k < uVertexCount; ++k)
+					{
+						float3_t vCur = ArrGet(aTempVertices, uVertexCount, k, iInsideVertex);
+						float3_t vNext = ArrGet(aTempVertices, uVertexCount, k + 1, iInsideVertex);
+						bool bCurInside = IsInside(plane, vCur);
+						bool bNextInside = IsInside(plane, vNext);
+						if(bCurInside)
+						{
+							if(bNextInside)
+							{
+								continue;
+							}
+							else
+							{
+								// clip
+								float3 vPt;
+								bool b = plane.intersectLine(&vPt, vCur, vNext);
+								assert(b);
+								// insert after cur
+								ArrIns((float3_t)vPt, aTempVertices, uVertexCount, k + 1, iInsideVertex);
+								++k;
+							}
+						}
+						else
+						{
+							if(bNextInside)
+							{
+								// clip
+								float3 vPt;
+								bool b = plane.intersectLine(&vPt, vCur, vNext);
+								assert(b);
+								// replace cur
+								ArrSet((float3_t)vPt, aTempVertices, uVertexCount, k, iInsideVertex);
+							}
+							else
+							{
+								// drop cur
+								ArrDel(aTempVertices, uVertexCount, k, iInsideVertex);
+								--k;
+							}
+						}
+					}
+				}
+
+				// put into overlay
+				if(uVertexCount >= 3)
+				{
+					//if(pModel->isStatic())
+					//{
+					//	// transform to world pos
+					//	float3 vPos = pModel->getPosition();
+					//	SMQuaternion qRot = pModel->getOrientation();
+					//	for(UINT j = 0; j < uVertexCount; ++j)
+					//	{
+					//		aTempVertices[j] = qRot * aTempVertices[j] + vPos;
+					//	}
+					//}
+
+					UINT uStartVtx = aOverlayVertices.size();
+					for(UINT b = 0, e = uVertexCount - 1; b + 1 <= e - 1; ++b, --e)
+					{
+						vtx.vPos = aTempVertices[e];
+						aOverlayVertices.push_back(vtx);
+
+						vtx.vPos = aTempVertices[b];
+						aOverlayVertices.push_back(vtx);
+
+						vtx.vPos = aTempVertices[e - 1];
+						aOverlayVertices.push_back(vtx);
+
+						vtx.vPos = aTempVertices[b + 1];
+						aOverlayVertices.push_back(vtx);
+					}
+
+					float3 vTriN = SMVector3Normalize(SMVector3Cross(b - a, c - a));
+					float3 vTriS = vS;
+					float3 vTriT = vT;
+					float fCos = SMVector3Dot(vN, vTriN);
+					if(fCos < 0.2f)
+					{
+						float3 vRotAxis = SMVector3Cross(vN, vTriN);
+
+						float fTempS = SMVector3Dot(vRotAxis, vS);
+						float fTempT = SMVector3Dot(vRotAxis, vT);
+						
+						float fSign = max(fTempS, fTempT);
+						float fAngle = safe_acosf(fCos);
+						if(fSign < 0.0f)
+						{
+							fAngle = SM_2PI - fAngle;
+						}
+
+						SMQuaternion q(vRotAxis, fAngle);
+						vTriS = q * vS;
+						vTriT = q * vT;
+					}
+
+					for(UINT j = uStartVtx, jl = aOverlayVertices.size(); j < jl; ++j)
+					{
+						XResourceModelStaticVertex &vt = aOverlayVertices[j];
+
+						float3 vPos = vt.vPos - vModelSpaceDecalCenter;
+						float s = SMVector3Dot(vPos, vTriS);
+						float t = SMVector3Dot(vPos, vTriT);
+						vt.vPos = vt.vPos + vTriN * 0.0001f;
+
+						vt.vTex.x = lerpf(m_vTexRangeU.x, m_vTexRangeU.y, clampf((s - sBound.x) * vInvBoundRange.x, 0.0f, 1.0f));
+						vt.vTex.y = lerpf(m_vTexRangeV.x, m_vTexRangeV.y, clampf((t - tBound.x) * vInvBoundRange.y, 0.0f, 1.0f));
+					}
+				}
+			}
+		}
+	}
+
+	// aOverlayVertices
+	CModelOverlay *pOverlay = m_pProvider->allocOverlay(this, m_pMaterial, aOverlayVertices, vN);
+	m_aOverlays.push_back({pModel, pOverlay});
+
+	CModelOverlay *pLastOverlay = pModel->getOverlay();
+	if(!pLastOverlay)
+	{
+		pModel->setOverlay(pOverlay);
+	}
+	else
+	{
+		while(pLastOverlay->getNextOverlay())
+		{
+			pLastOverlay = pLastOverlay->getNextOverlay();
+		}
+		pLastOverlay->setNextOverlay(pOverlay);
+	}
+}
+
+void CDecal::removeOverlays()
+{
+	fora(i, m_aOverlays)
+	{
+		Overlay &ovl = m_aOverlays[i];
+
+		CModelOverlay *pPrev = NULL;
+		CModelOverlay *pCur = ovl.pModel->getOverlay();
+		while(pCur)
+		{
+			if(pCur == ovl.pOverlay)
+			{
+				if(pPrev)
+				{
+					pPrev->setNextOverlay(pCur->getNextOverlay());
+				}
+				else
+				{
+					ovl.pModel->setOverlay(pCur->getNextOverlay());
+				}
+
+				break;
+			}
+
+			pPrev = pCur;
+			pCur = pCur->getNextOverlay();
+		}
+
+		m_pProvider->freeOverlay(ovl.pOverlay);
+	}
+
+	m_aOverlays.clearFast();
+}
+
+void CDecal::setDirty()
+{
+	if(!m_isDirty)
+	{
+		m_isDirty = true;
+		m_pProvider->updateDecal(this);
+	}
+}
diff --git a/source/anim/Decal.h b/source/anim/Decal.h
new file mode 100644
index 0000000000000000000000000000000000000000..cccb6c73ec6ff7a757c16e8b76e112f4675859b2
--- /dev/null
+++ b/source/anim/Decal.h
@@ -0,0 +1,104 @@
+#ifndef __DECAL_H
+#define __DECAL_H
+
+#include <xcommon/resource/IXDecal.h>
+#include <xcommon/IXScene.h>
+#include <xcommon/render/IXRender.h>
+#include "ModelOverlay.h"
+
+#define DECAL_POINTS 4
+
+// #define DECAL_DEBUG_DRAW
+
+class CDynamicModel;
+class CDecalProvider;
+
+class CDecal final: public IXUnknownImplementation<IXDecal>
+{
+public:
+	CDecal(IXSceneQuery *pSceneQuery, IXRender *pRender, CDecalProvider *pProvider);
+	~CDecal();
+
+	bool XMETHODCALLTYPE isEnabled() const override;
+	void XMETHODCALLTYPE enable(bool yesNo) override;
+
+	float3 XMETHODCALLTYPE getPosition() const override;
+	void XMETHODCALLTYPE setPosition(const float3 &vPos) override;
+
+	SMQuaternion XMETHODCALLTYPE getOrientation() const override;
+	void XMETHODCALLTYPE setOrientation(const SMQuaternion &qRot) override;
+
+	float3 XMETHODCALLTYPE getLocalBoundMin() const override;
+	float3 XMETHODCALLTYPE getLocalBoundMax() const override;
+	SMAABB XMETHODCALLTYPE getLocalBound() const override;
+
+	bool XMETHODCALLTYPE rayTest(const float3 &vStart, const float3 &vEnd, float3 *pvOut = NULL, float3 *pvNormal = NULL, bool isRayInWorldSpace = true, bool bReturnNearestPoint = false) override;
+
+	void XMETHODCALLTYPE setLayer(UINT uLayer) override;
+	UINT XMETHODCALLTYPE getLayer() override;
+
+	void XMETHODCALLTYPE setHeight(float fHeight) override;
+	float XMETHODCALLTYPE getHeight() override;
+
+	void XMETHODCALLTYPE setTextureRangeU(const float2_t &vRange) override;
+	float2_t XMETHODCALLTYPE getTextureRangeU() override;
+
+	void XMETHODCALLTYPE setTextureRangeV(const float2_t &vRange) override;
+	float2_t XMETHODCALLTYPE getTextureRangeV() override;
+
+	void setMaterial(IXMaterial *pMaterial);
+	void setCorner(UINT uCorner, const float2_t &vCorner);
+
+	void update(
+#ifdef DECAL_DEBUG_DRAW
+		IXGizmoRenderer *pDebugRenderer
+#endif
+	);
+
+	// Must be called only for overlays removed with model
+	void onOverlayRemoved(CModelOverlay *pOverlay);
+
+private:
+	IXSceneQuery *m_pSceneQuery = NULL;
+	IXRender *m_pRender = NULL;
+	CDecalProvider *m_pProvider = NULL;
+
+	IXMaterial *m_pMaterial = NULL;
+	
+	float2_t m_avCorners[4];
+
+	SMQuaternion m_qRot;
+	float3_t m_vPos;
+	
+	float m_fHeight = 0.1f;
+
+	UINT m_uLayer = 0;
+
+	float2_t m_vTexRangeU = float2_t(0.0f, 1.0f);
+	float2_t m_vTexRangeV = float2_t(0.0f, 1.0f);
+
+	struct Overlay
+	{
+		CDynamicModel *pModel;
+		CModelOverlay *pOverlay;
+	};
+	Array<Overlay> m_aOverlays;
+
+	bool m_isEnabled = true;
+
+	bool m_isDirty = false;
+
+private:
+	void XMETHODCALLTYPE FinalRelease() override;
+	void spawnOverlayForModel(CDynamicModel *pModel, IXFrustum *pFrustum
+#ifdef DECAL_DEBUG_DRAW
+		, IXGizmoRenderer *pDebugRenderer
+#endif
+	);
+
+	void removeOverlays();
+
+	void setDirty();
+};
+
+#endif
diff --git a/source/anim/DecalProvider.cpp b/source/anim/DecalProvider.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..e9f8fd2ab5d6aca9c55c336854b73259adfdae1f
--- /dev/null
+++ b/source/anim/DecalProvider.cpp
@@ -0,0 +1,591 @@
+#include "DecalProvider.h"
+//#include <xcommon/IPluginManager.h>
+//#include <core/sxcore.h>
+#include "ModelOverlay.h"
+#include "DynamicModel.h"
+#include "DynamicModelProvider.h"
+#include <xcommon/IPluginManager.h>
+#include "Decal.h"
+
+CDecalProvider::CDecalProvider(IXCore *pCore, CDynamicModelProvider *pProviderDynamic):
+	m_pCore(pCore),
+	m_pProviderDynamic(pProviderDynamic)
+{
+	m_pMaterialSystem = (IXMaterialSystem*)pCore->getPluginManager()->getInterface(IXMATERIALSYSTEM_GUID);
+	m_pRenderUtils = (IXRenderUtils*)pCore->getPluginManager()->getInterface(IXRENDERUTILS_GUID);
+	m_pRender = (IXRender*)pCore->getPluginManager()->getInterface(IXRENDER_GUID);
+
+	IXScene *pScene = (IXScene*)pCore->getPluginManager()->getInterface(IXSCENE_GUID);
+	IXSceneObjectType *pType = pScene->getObjectType("xDynamic");
+	m_pQuery = pType->newQuery();
+	mem_release(pType);
+	
+	pCore->getConsole()->registerCVar("r_maxdecals", 300, "Max temp decals");
+	//pCore->getConsole()->registerCVar("r_max_overlapped_decals", 4, "Max overlapped decals");
+	
+#ifdef DECAL_DEBUG_DRAW
+	m_pRenderUtils->newGizmoRenderer(&m_pDebugRenderer);
+#endif
+
+	loadDecals();
+}
+
+CDecalProvider::~CDecalProvider()
+{
+	fora(i, m_aTempDecals)
+	{
+		mem_release(m_aTempDecals[i]);
+	}
+	for(UINT i = 0; i < XDT__COUNT; ++i)
+	{
+		mem_release(m_aDecalTypes[i].pMaterial);
+	}
+	mem_release(m_pQuery);
+	mem_release(m_pBlendState);
+	mem_release(m_pDSState);
+	mem_release(m_pWorldBuffer);
+#ifdef DECAL_DEBUG_DRAW
+	mem_release(m_pDebugRenderer);
+#endif
+}
+
+void CDecalProvider::render(CRenderableVisibility *pVisibility)
+{
+	XPROFILE_FUNCTION();
+
+	CRenderableVisibility::OverlayData &overlayData = pVisibility->getOverlayData();
+	
+	UINT uVertexCount = overlayData.aVertices.size();
+
+	if(uVertexCount)
+	{
+		if(overlayData.uVertexBufferAllocSize < uVertexCount)
+		{
+			overlayData.uVertexBufferAllocSize = uVertexCount;
+			mem_release(overlayData.pRB);
+			mem_release(overlayData.pVB);
+			mem_release(overlayData.pIB);
+
+			overlayData.pVB = m_pDevice->createVertexBuffer(sizeof(XResourceModelStaticVertexGPU) * uVertexCount, GXBUFFER_USAGE_STREAM);
+			overlayData.pRB = m_pDevice->createRenderBuffer(1, &overlayData.pVB, m_pProviderDynamic->getVertexDeclaration());
+			m_pRenderUtils->getQuadIndexBuffer(uVertexCount / 4, &overlayData.pIB);
+		}
+
+		XResourceModelStaticVertexGPU *pVertices;
+		if(overlayData.pVB->lock((void**)&pVertices, GXBL_WRITE))
+		{
+			memcpy(pVertices, overlayData.aVertices, sizeof(XResourceModelStaticVertexGPU) * uVertexCount);
+			overlayData.pVB->unlock();
+		}
+
+		m_pProviderDynamic->bindVertexFormat();
+
+		IGXContext *pCtx = m_pDevice->getThreadContext();
+		pCtx->setRenderBuffer(overlayData.pRB);
+		pCtx->setIndexBuffer(overlayData.pIB);
+		pCtx->setPrimitiveTopology(GXPT_TRIANGLELIST);
+		IGXBlendState *pOldBlendState = pCtx->getBlendState();
+		pCtx->setBlendState(m_pBlendState);
+		m_pDevice->getThreadContext()->setVSConstant(m_pWorldBuffer, 1 /* SCR_OBJECT */);
+		IGXDepthStencilState *pOldDSState = pCtx->getDepthStencilState();
+		pCtx->setDepthStencilState(m_pDSState);
+
+		fora(i, overlayData.aSubsets)
+		{
+			auto &ss = overlayData.aSubsets[i];
+			m_pMaterialSystem->bindMaterial(ss.pMaterial);
+			pCtx->drawIndexed(ss.uQuadCount * 4, ss.uQuadCount * 2, ss.uStartIndex);
+		}
+
+		pCtx->setBlendState(pOldBlendState);
+		mem_release(pOldBlendState);
+
+		pCtx->setDepthStencilState(pOldDSState);
+		mem_release(pOldDSState);
+	}
+
+#ifdef DECAL_DEBUG_DRAW
+	m_pDebugRenderer->render(false, false);
+#endif
+}
+
+void XMETHODCALLTYPE CDecalProvider::shootDecal(XDECAL_TYPE type, const float3 &vWorldPos, const float3 &vNormal, float fScale, const float3 *pvSAxis)
+{
+	//type = XDT_GLASS;
+	const DecalType *pType = getDecalType(type);
+	if(!pType || !pType->pMaterial)
+	{
+		return;
+	}
+
+	fScale *= pType->fBaseScale * 0.0008f;
+
+	IXTexture *pTex = pType->pMaterial->getTexture("txBase");
+	if(!pTex)
+	{
+		IKeyIterator *pIter = pType->pMaterial->getTexturesIterator();
+		if(pIter)
+		{
+			pTex = pType->pMaterial->getTexture(pIter->getCurrent());
+		}
+		mem_release(pIter);
+	}
+
+	UINT uTexWidth = pTex->getWidth();
+	UINT uTexHeight = pTex->getHeight();
+
+	DecalTexRange texRange = {0, 0, uTexWidth, uTexHeight};
+	if(pType->aTextures.size())
+	{
+		texRange = pType->aTextures[rand() % pType->aTextures.size()];
+	}
+	
+	float2_t vSize((float)(texRange.xmax - texRange.xmin) * fScale, (float)(texRange.ymax - texRange.ymin) * fScale);
+
+	float2_t sBound(-vSize.x * 0.5f, vSize.x * 0.5f);
+	float2_t tBound(-vSize.y * 0.5f, vSize.y * 0.5f);
+
+	//compute basis
+	SMMATRIX mBasis;
+	computeBasis(&mBasis, SMVector3Normalize(vNormal), pvSAxis);
+
+	SMQuaternion qOrient = SMQuaternion(mBasis.r[0], mBasis.r[1], mBasis.r[2]).Normalize();
+
+	//vWorldPos;
+	//qOrient;
+	//pType->pMaterial;
+	float2_t avCorners[] = {
+		float2_t(sBound.x, tBound.x),
+		float2_t(sBound.x, tBound.y),
+		float2_t(sBound.y, tBound.y),
+		float2_t(sBound.y, tBound.x),
+	};
+	float fHeight = min(vSize.x, vSize.y) * 0.5f + 0.1f;
+
+#ifdef DECAL_DEBUG_DRAW
+	m_pDebugRenderer->setPointSize(0.01f);
+	m_pDebugRenderer->setLineWidth(0.01f);
+	m_pDebugRenderer->setColor(float4(1.0f, 0.0f, 0.0f, 1.0f));
+	m_pDebugRenderer->jumpTo(vWorldPos);
+	m_pDebugRenderer->lineTo(vWorldPos + mBasis.r[0]);
+	m_pDebugRenderer->setColor(float4(0.0f, 1.0f, 0.0f, 1.0f));
+	m_pDebugRenderer->jumpTo(vWorldPos);
+	m_pDebugRenderer->lineTo(vWorldPos + mBasis.r[1]);
+	m_pDebugRenderer->setColor(float4(0.0f, 0.0f, 1.0f, 1.0f));
+	m_pDebugRenderer->jumpTo(vWorldPos);
+	m_pDebugRenderer->lineTo(vWorldPos + mBasis.r[2]);
+
+	m_pDebugRenderer->setColor(float4(1.0f, 1.0f, 1.0f, 1.0f));
+	/*for(UINT i = 0; i < ARRAYSIZE(avCorners); ++i)
+	{
+		m_pDebugRenderer->drawPoint(qOrient * float3(avCorners[i], -fHeight) + vWorldPos);
+		m_pDebugRenderer->drawPoint(qOrient * float3(avCorners[i], fHeight) + vWorldPos);
+	}*/
+#endif
+
+	// create CDecal
+	CDecal *pDecal = allocDecal();
+	pDecal->setMaterial(pType->pMaterial);
+	for(UINT i = 0; i < DECAL_POINTS; ++i)
+	{
+		pDecal->setCorner(i, avCorners[i]);
+	}
+	pDecal->setPosition(vWorldPos);
+	pDecal->setOrientation(qOrient);
+	pDecal->setHeight(fHeight);
+	pDecal->setTextureRangeU(float2((float)texRange.xmin, (float)texRange.xmax) / (float)uTexWidth);
+	pDecal->setTextureRangeV(float2((float)texRange.ymin, (float)texRange.ymax) / (float)uTexHeight);
+
+	addTempDecal(pDecal);
+}
+
+void CDecalProvider::computeVisibility(const float3 &vHintDir, CRenderableVisibility *pVisibility)
+{
+	Array<CDynamicModel*> &aRenderList = pVisibility->getRenderList();
+
+	struct TmpOverlay
+	{
+		CDynamicModel *pModel;
+		CModelOverlay *pOverlay;
+	};
+
+	Array<TmpOverlay> aOverlays;
+
+	bool useHintDir = !SMIsZero(SMVector3Length2(vHintDir));
+
+	UINT uVertices = 0;
+	fora(i, aRenderList)
+	{
+		CDynamicModel *pMdl = aRenderList[i];
+		CModelOverlay *pOverlay = pMdl->getOverlay();
+		while(pOverlay)
+		{
+			// skip backface overlays
+			bool bRender = !useHintDir || pOverlay->getMaterial()->isTwoSided();
+			if(!bRender)
+			{
+				float3 vNormal = pOverlay->getNormal();
+				if(!pMdl->isStatic())
+				{
+					vNormal = pMdl->getOrientation() * vNormal;
+				}
+				bRender = SMVector3Dot(vNormal, vHintDir) < 0.0f;
+			}
+			if(bRender)
+			{
+				aOverlays.push_back({pMdl, pOverlay});
+
+				uVertices += pOverlay->getVertices().size();
+			}
+
+			pOverlay = pOverlay->getNextOverlay();
+		}
+	}
+
+	CRenderableVisibility::OverlayData &overlayData = pVisibility->getOverlayData();
+
+	Array<XResourceModelStaticVertexGPU> &aVertices = overlayData.aVertices;
+	aVertices.clearFast();
+	aVertices.reserve(uVertices);
+	Array<CRenderableVisibility::OverlaySubset>& aSubsets = overlayData.aSubsets;
+	aSubsets.clearFast();
+	
+	aOverlays.quickSort([](const TmpOverlay &a, const TmpOverlay &b){
+		return(a.pOverlay->getMaterial() < b.pOverlay->getMaterial());
+	});
+
+	XResourceModelStaticVertex tempVertex;
+	XResourceModelStaticVertexGPU tempGpuVertex;
+	CRenderableVisibility::OverlaySubset curSubset = {};
+	fora(i, aOverlays)
+	{
+		TmpOverlay &overlay = aOverlays[i];
+
+		if(curSubset.pMaterial != overlay.pOverlay->getMaterial())
+		{
+			if(curSubset.uStartVertex != aVertices.size())
+			{
+				curSubset.uQuadCount = (aVertices.size() - curSubset.uStartVertex) / 4;
+				aSubsets.push_back(curSubset);
+			}
+			curSubset.pMaterial = overlay.pOverlay->getMaterial();
+
+			curSubset.uStartVertex = aVertices.size();
+			curSubset.uStartIndex = aVertices.size() / 4 * 6;
+		}
+
+		const Array<XResourceModelStaticVertex>& aOverlayVertices = overlay.pOverlay->getVertices();
+		bool bNeedTransform = !overlay.pModel->isStatic();
+
+		float3 vPos = overlay.pModel->getPosition();
+		SMQuaternion qRot = overlay.pModel->getOrientation();
+
+		fora(j, aOverlayVertices)
+		{
+			tempVertex = aOverlayVertices[j];
+			if(bNeedTransform)
+			{
+				// transform vertices
+				tempVertex.vPos = qRot * tempVertex.vPos + vPos;
+				tempVertex.vNorm = qRot * tempVertex.vNorm;
+				tempVertex.vTangent = qRot * tempVertex.vTangent;
+				tempVertex.vBinorm = qRot * tempVertex.vBinorm;
+			}
+			
+#define TO_SHORT(v) ((short)((v) * 32767.0f))
+			auto &dst = tempGpuVertex;
+			auto &src = tempVertex;
+			dst.vPos = src.vPos;
+			dst.vTex = src.vTex;
+			dst.vNorm[0] = TO_SHORT(src.vNorm.x);
+			dst.vNorm[1] = TO_SHORT(src.vNorm.y);
+			dst.vNorm[2] = TO_SHORT(src.vNorm.z);
+			dst.vTangent[0] = TO_SHORT(src.vTangent.x);
+			dst.vTangent[1] = TO_SHORT(src.vTangent.y);
+			dst.vTangent[2] = TO_SHORT(src.vTangent.z);
+			dst.vBinorm[0] = TO_SHORT(src.vBinorm.x);
+			dst.vBinorm[1] = TO_SHORT(src.vBinorm.y);
+			dst.vBinorm[2] = TO_SHORT(src.vBinorm.z);
+#undef TO_SHORT
+
+			aVertices.push_back(tempGpuVertex);
+		}	
+	}
+
+	if(curSubset.uStartVertex != aVertices.size())
+	{
+		curSubset.uQuadCount = (aVertices.size() - curSubset.uStartVertex) / 4;
+		aSubsets.push_back(curSubset);
+	}
+}
+
+void CDecalProvider::setDevice(IGXDevice *pDevice)
+{
+	m_pDevice = pDevice;
+
+	GXBlendDesc blendDesc;
+	memset(&blendDesc, 0, sizeof(blendDesc));
+	blendDesc.renderTarget[0].u8RenderTargetWriteMask = GXCOLOR_WRITE_ENABLE_RED | GXCOLOR_WRITE_ENABLE_GREEN | GXCOLOR_WRITE_ENABLE_BLUE;
+	blendDesc.renderTarget[0].blendSrcColor = GXBLEND_DEST_COLOR;
+	blendDesc.renderTarget[0].blendDestColor = GXBLEND_SRC_COLOR;
+	blendDesc.renderTarget[0].blendSrcAlpha = GXBLEND_SRC_ALPHA;
+	blendDesc.renderTarget[0].blendDestAlpha = GXBLEND_INV_SRC_ALPHA;
+	blendDesc.renderTarget[0].blendOpColor = GXBLEND_OP_ADD;
+	blendDesc.renderTarget[0].blendOpAlpha = GXBLEND_OP_ADD;
+
+	/*blendDesc.renderTarget[0].blendSrcColor = GXBLEND_DEST_COLOR;
+	blendDesc.renderTarget[0].blendDestColor = GXBLEND_SRC_COLOR;
+	blendDesc.renderTarget[0].blendSrcAlpha = GXBLEND_DEST_ALPHA;
+	blendDesc.renderTarget[0].blendDestAlpha = GXBLEND_SRC_ALPHA;
+	blendDesc.renderTarget[0].blendOpColor = GXBLEND_OP_ADD;
+	blendDesc.renderTarget[0].blendOpAlpha = GXBLEND_OP_ADD;*/
+
+	blendDesc.renderTarget[0].useBlend = TRUE;
+
+	blendDesc.renderTarget[1].blendSrcColor = GXBLEND_ZERO;
+	blendDesc.renderTarget[1].blendDestColor = GXBLEND_ONE;
+
+	blendDesc.renderTarget[2].blendSrcColor = GXBLEND_ONE;
+	blendDesc.renderTarget[2].blendDestColor = GXBLEND_ZERO;
+
+	blendDesc.renderTarget[3].blendSrcColor = GXBLEND_ONE;
+	blendDesc.renderTarget[3].blendDestColor = GXBLEND_ZERO;
+
+	blendDesc.renderTarget[1].useBlend = FALSE;
+	blendDesc.renderTarget[2].useBlend = FALSE;
+	blendDesc.renderTarget[3].useBlend = FALSE;
+
+	blendDesc.useIndependentBlend = TRUE;
+
+	m_pBlendState = pDevice->createBlendState(&blendDesc);
+
+
+	GXDepthStencilDesc dsDesc = {};
+	dsDesc.cmpFuncDepth = GXCMP_GREATER_EQUAL;
+	dsDesc.useDepthWrite = FALSE;
+	m_pDSState = pDevice->createDepthStencilState(&dsDesc);
+
+
+	m_pWorldBuffer = pDevice->createConstantBuffer(sizeof(SMMATRIX));
+	m_pWorldBuffer->update(&SMMatrixIdentity());
+}
+
+void CDecalProvider::onDecalReleased(CDecal *pDecal)
+{
+	ScopedSpinLock lock(m_slMemDecals);
+	m_memDecals.Delete(pDecal);
+}
+
+void CDecalProvider::onDecalEmptied(CDecal *pDecal)
+{
+	int idx = -1;
+	{
+		ScopedSpinLock lock(m_slTempDecals);
+
+		idx = m_aTempDecals.indexOf(pDecal);
+		if(idx >= 0)
+		{
+			m_aTempDecals.erase(idx);
+		}
+	}
+
+	if(idx >= 0)
+	{
+		mem_release(pDecal);
+	}
+}
+
+void CDecalProvider::updateDecal(CDecal *pDecal)
+{
+	add_ref(pDecal);
+	m_qDecalsForUpdate.push(pDecal);
+}
+
+void CDecalProvider::update()
+{
+	CDecal *pDecal;
+	while(m_qDecalsForUpdate.pop(&pDecal))
+	{
+		pDecal->update(
+#ifdef DECAL_DEBUG_DRAW
+			m_pDebugRenderer
+#endif
+		);
+		mem_release(pDecal);
+	}
+}
+
+CDecal* CDecalProvider::allocDecal()
+{
+	ScopedSpinLock lock(m_slMemDecals);
+	return(m_memDecals.Alloc(m_pQuery, m_pRender, this));
+}
+
+CModelOverlay* CDecalProvider::allocOverlay(CDecal *pDecal, IXMaterial *pMaterial, Array<XResourceModelStaticVertex> &aVertices, const float3_t &vNormal)
+{
+	ScopedSpinLock lock(m_slMemOverlays);
+	return(m_memOverlays.Alloc(pDecal, pMaterial, aVertices, vNormal));
+}
+void CDecalProvider::freeOverlay(CModelOverlay *pOverlay)
+{
+	ScopedSpinLock lock(m_slMemOverlays);
+	m_memOverlays.Delete(pOverlay);
+}
+
+void CDecalProvider::loadDecals()
+{
+	IXConfig *pConfig = m_pCore->newConfig();
+	if(pConfig->open("config/decals/decals.cfg"))
+	{
+		UINT uSections = pConfig->getSectionCount();
+		for(UINT i = 0; i < uSections; ++i)
+		{
+			const char *szSection = pConfig->getSectionName(i);
+
+			int id;
+			if(pConfig->keyExists(szSection, "id") && sscanf(pConfig->getKey(szSection, "id"), "%d", &id))
+			{
+				if(id < 0 || id >= XDT__COUNT)
+				{
+					LogError("Incorrect decal type id '%s'\n", szSection);
+					continue;
+				}
+			}
+			else
+			{
+				LogError("Unable to read decal id '%s'\n", szSection);
+				continue;
+			}
+
+			const char *szTex = pConfig->getKey(szSection, "tex");
+			if(!szTex)
+			{
+				LogError("Unable to read decal tex '%s'\n", szSection);
+				continue;
+			}
+
+			const char *szScale = pConfig->getKey(szSection, "base_scale");
+			if(szScale)
+			{
+				sscanf(szScale, "%f", &m_aDecalTypes[id].fBaseScale);
+			}
+
+			
+			int j = 0;
+
+			DecalTexRange rng;
+			char key[64];
+			while(sprintf(key, "tex%d", j) && pConfig->keyExists(szSection, key))
+			{
+				if(sscanf(pConfig->getKey(szSection, key), "[%d,%d,%d,%d]", &rng.xmin, &rng.ymin, &rng.xmax, &rng.ymax) != 4)
+				{
+					LogError("Unable to read decal tex coords \"%s\" \"%s\"\n", pConfig->getKey(szSection, key), szSection);
+				}
+				else
+				{
+					m_aDecalTypes[id].aTextures.push_back(rng);
+				}
+				j++;
+			}
+
+			m_pMaterialSystem->loadMaterial(szTex, &m_aDecalTypes[id].pMaterial);
+		}
+	}
+
+	mem_release(pConfig);
+}
+
+const CDecalProvider::DecalType* CDecalProvider::getDecalType(XDECAL_TYPE type)
+{
+	if(type < 0 || type >= XDT__COUNT)
+	{
+		LogError("Incorrect decal type %d\n", type);
+		return(NULL);
+	}
+	return(&m_aDecalTypes[type]);
+}
+
+void CDecalProvider::computeBasis(SMMATRIX *pmOut, const float3_t &vSurfaceNormal, const float3 *pvSAxis)
+{
+	// s, t, textureSpaceNormal (S cross T = textureSpaceNormal(N))
+	//         
+	//      +---->S
+	//     /| 
+	//	  /	|  
+	//   N  |T    
+	//
+	// S = textureSpaceBasis[0]
+	// T = textureSpaceBasis[1]
+	// N = textureSpaceBasis[2]
+
+	// Get the surface normal.
+	pmOut->r[2] = vSurfaceNormal;
+
+	if(pvSAxis)
+	{
+		// T = N cross S
+		pmOut->r[1] = SMVector3Cross(pmOut->r[2], *pvSAxis);
+
+		// Name sure they aren't parallel or antiparallel
+		// In that case, fall back to the normal algorithm.
+		if(SMVector3Dot(pmOut->r[1], pmOut->r[1]) > 1e-6)
+		{
+			// S = T cross N
+			pmOut->r[0] = SMVector3Cross(pmOut->r[1], pmOut->r[2]);
+
+			pmOut->r[0] = SMVector3Normalize(pmOut->r[0]);
+			pmOut->r[1] = SMVector3Normalize(pmOut->r[1]);
+			return;
+		}
+
+		// Fall through to the standard algorithm for parallel or antiparallel
+	}
+
+	// floor/ceiling?
+	if(fabs(vSurfaceNormal.y) > SIN_45_DEGREES)
+	{
+		pmOut->r[0] = float4(1.0f, 0.0f, 0.0f, 0.0f);
+
+		// T = N cross S
+		pmOut->r[1] = SMVector3Cross(pmOut->r[2], pmOut->r[0]);
+
+		// S = T cross N
+		pmOut->r[0] = SMVector3Cross(pmOut->r[1], pmOut->r[2]);
+	}
+	// wall
+	else
+	{
+		pmOut->r[1] = float4(0.0f, -1.0f, 0.0f, 0.0f);
+
+		// S = T cross N
+		pmOut->r[0] = SMVector3Cross(pmOut->r[1], pmOut->r[2]);
+		// T = N cross S
+		pmOut->r[1] = SMVector3Cross(pmOut->r[2], pmOut->r[0]);
+	}
+
+	pmOut->r[0] = SMVector3Normalize(pmOut->r[0]);
+	pmOut->r[1] = SMVector3Normalize(pmOut->r[1]);
+}
+
+void CDecalProvider::addTempDecal(CDecal *pDecal)
+{
+	ScopedSpinLock lock(m_slTempDecals);
+
+	static const int *r_maxdecals = m_pCore->getConsole()->getPCVarInt("r_maxdecals");
+	if(m_aTempDecals.size() > *r_maxdecals)
+	{
+		for(UINT i = (UINT)*r_maxdecals, l = m_aTempDecals.size(); i < l; ++i)
+		{
+			mem_release(m_aTempDecals[i]);
+		}
+	}
+	m_aTempDecals.reserve(*r_maxdecals);
+
+	TODO("Use ring array for that");
+	if(m_aTempDecals.size() == *r_maxdecals)
+	{
+		mem_release(m_aTempDecals[0]);
+		m_aTempDecals.erase(0);
+	}
+	m_aTempDecals.push_back(pDecal);
+}
diff --git a/source/anim/DecalProvider.h b/source/anim/DecalProvider.h
new file mode 100644
index 0000000000000000000000000000000000000000..cc1565b623ab3af057ba9aa44c17982173bc1bc3
--- /dev/null
+++ b/source/anim/DecalProvider.h
@@ -0,0 +1,104 @@
+#ifndef __DECALPROVIDER_H
+#define __DECALPROVIDER_H
+
+#include <xcommon/resource/IXDecalProvider.h>
+#include <xcommon/IXCore.h>
+#include "RenderableVisibility.h"
+//#include <mtrl/IXMaterialSystem.h>
+//#include <common/ConcurrentQueue.h>
+//#include <xcommon/XEvents.h>
+#include <xcommon/IXScene.h>
+#include <common/queue.h>
+#include "Decal.h"
+
+#define SIN_45_DEGREES 0.70710678118654752440084436210485f
+
+class CDecalProvider: public IXUnknownImplementation<IXDecalProvider>
+{
+public:
+	CDecalProvider(IXCore *pCore, CDynamicModelProvider *pProviderDynamic);
+	~CDecalProvider();
+
+	void render(CRenderableVisibility *pVisibility);
+
+	void XMETHODCALLTYPE shootDecal(XDECAL_TYPE type, const float3 &vWorldPos, const float3 &vNormal, float fScale = 1.0f, const float3 *pvSAxis = NULL) override;
+
+	void computeVisibility(const float3 &vHintDir, CRenderableVisibility *pVisibility);
+
+	void setDevice(IGXDevice *pDevice);
+
+	void onDecalReleased(CDecal *pDecal);
+
+	void onDecalEmptied(CDecal *pDecal);
+
+	void updateDecal(CDecal *pDecal);
+
+	void update();
+
+	CModelOverlay* allocOverlay(CDecal *pDecal, IXMaterial *pMaterial, Array<XResourceModelStaticVertex> &aVertices, const float3_t &vNormal);
+	void freeOverlay(CModelOverlay *pOverlay);
+
+private:
+	struct DecalTexRange
+	{
+		int xmin;
+		int ymin;
+		int xmax;
+		int ymax;
+	};
+
+	struct DecalType
+	{
+		Array<DecalTexRange> aTextures;
+		float fBaseScale = 1.0f;
+		IXMaterial *pMaterial = NULL;
+	};
+
+	/*struct TempDecal
+	{
+		CDecal *pDecal;
+	};*/
+
+private:
+	IXCore *m_pCore = NULL;
+	CDynamicModelProvider *m_pProviderDynamic = NULL;
+	IGXDevice *m_pDevice = NULL;
+	IXMaterialSystem *m_pMaterialSystem = NULL;
+	IXRender *m_pRender = NULL;
+	IXRenderUtils *m_pRenderUtils = NULL;
+	IXSceneQuery *m_pQuery = NULL;
+
+	IGXConstantBuffer *m_pWorldBuffer = NULL;
+
+	IGXBlendState *m_pBlendState = NULL;
+	IGXDepthStencilState *m_pDSState = NULL;
+
+	DecalType m_aDecalTypes[XDT__COUNT];
+
+#ifdef DECAL_DEBUG_DRAW
+	IXGizmoRenderer *m_pDebugRenderer = NULL;
+#endif
+
+	MemAlloc<CDecal> m_memDecals;
+	MemAlloc<CModelOverlay> m_memOverlays;
+	SpinLock m_slMemDecals;
+	SpinLock m_slMemOverlays;
+
+	Array<CDecal*> m_aTempDecals;
+	SpinLock m_slTempDecals;
+
+	Queue<CDecal*> m_qDecalsForUpdate;
+
+private:
+	void loadDecals();
+
+	const DecalType* getDecalType(XDECAL_TYPE type);
+
+	void computeBasis(SMMATRIX *pmOut, const float3_t &vSurfaceNormal, const float3 *pvSAxis = NULL);
+
+	CDecal* allocDecal();
+
+	void addTempDecal(CDecal *pDecal);
+};
+
+#endif
diff --git a/source/anim/DynamicModel.cpp b/source/anim/DynamicModel.cpp
index 0a79dbe82ff68b47fe0a024e1a8761ada11a8a6d..4aaf08f7a60b3c21890f8c30c047d24a6d09aa21 100644
--- a/source/anim/DynamicModel.cpp
+++ b/source/anim/DynamicModel.cpp
@@ -31,6 +31,8 @@ CDynamicModel::~CDynamicModel()
 	mem_release(m_pWorldBuffer);
 	mem_release(m_pColorBuffer);
 	mem_release(m_pSceneObject);
+
+	SAFE_CALL(m_pOverlay, onModelRemoved);
 }
 
 void CDynamicModel::initGPUresources()
@@ -209,11 +211,11 @@ void CDynamicModel::_updateAABB() const
 	m_vLocalMin = (float3)SMVectorMin(
 		SMVectorMin(SMVectorMin(vCurrent[0], vCurrent[1]), SMVectorMin(vCurrent[2], vCurrent[3])),
 		SMVectorMin(SMVectorMin(vCurrent[4], vCurrent[5]), SMVectorMin(vCurrent[6], vCurrent[7]))
-		);
+	);
 	m_vLocalMax = (float3)SMVectorMax(
 		SMVectorMax(SMVectorMax(vCurrent[0], vCurrent[1]), SMVectorMax(vCurrent[2], vCurrent[3])),
 		SMVectorMax(SMVectorMax(vCurrent[4], vCurrent[5]), SMVectorMax(vCurrent[6], vCurrent[7]))
-		);
+	);
 
 	m_isLocalAABBvalid = true;
 }
@@ -466,3 +468,19 @@ UINT XMETHODCALLTYPE CDynamicModel::getLayer()
 {
 	return(m_uLayer);
 }
+
+CModelOverlay* CDynamicModel::getOverlay()
+{
+	return(m_pOverlay);
+}
+
+void CDynamicModel::setOverlay(CModelOverlay *pOverlay)
+{
+	m_pOverlay = pOverlay;
+}
+
+bool CDynamicModel::isStatic()
+{
+	TODO("Implement me");
+	return(false);
+}
diff --git a/source/anim/DynamicModel.h b/source/anim/DynamicModel.h
index 836ebdda06dc00c7aafa6efa8f93dd7fe363cd42..1cb519e96c223e121cfc501a1f2a83ac3e12176c 100644
--- a/source/anim/DynamicModel.h
+++ b/source/anim/DynamicModel.h
@@ -4,6 +4,7 @@
 #include <xcommon/resource/IXModel.h>
 #include <xcommon/IXScene.h>
 #include "DynamicModelShared.h"
+#include "ModelOverlay.h"
 
 class CDynamicModel final: public IXUnknownImplementation<IXDynamicModel>
 {
@@ -58,7 +59,13 @@ public:
 
 	void XMETHODCALLTYPE setLayer(UINT uLayer) override;
 	UINT XMETHODCALLTYPE getLayer() override;
-protected:
+
+	CModelOverlay* getOverlay();
+	void setOverlay(CModelOverlay *pOverlay);
+
+	bool isStatic();
+
+private:
 	CDynamicModelProvider *m_pProvider;
 	CDynamicModelShared *m_pShared;
 	IGXDevice *m_pDevice;
@@ -81,11 +88,14 @@ protected:
 	mutable float3_t m_vLocalMin;
 	mutable float3_t m_vLocalMax;
 
+	UINT m_uLayer = 0;
+
+	CModelOverlay *m_pOverlay = NULL;
+
+private:
 	void _updateAABB() const;
 
 	void XMETHODCALLTYPE FinalRelease() override;
-
-	UINT m_uLayer = 0;
 };
 
 #endif
diff --git a/source/anim/DynamicModelProvider.cpp b/source/anim/DynamicModelProvider.cpp
index 4ce0af11d6c8855f0963e177aa8165be14fbcbe7..6faeecb85c054049e058a948ea235ac334ee37d8 100644
--- a/source/anim/DynamicModelProvider.cpp
+++ b/source/anim/DynamicModelProvider.cpp
@@ -541,6 +541,8 @@ void CDynamicModelProvider::computeVisibility(const IXFrustum *pFrustum, const f
 {
 	XPROFILE_FUNCTION();
 
+	TODO("Make some hints to not to compute stages is not required for render. eg selfillum stage for shadows");
+
 	if(pCamera && pCamera->getProjectionMode() == XCPM_PERSPECTIVE)
 	{
 		FIXME("Use actual target width!");
diff --git a/source/anim/ModelOverlay.cpp b/source/anim/ModelOverlay.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..4514a00bb959c085adeb046a8821b47024898ecc
--- /dev/null
+++ b/source/anim/ModelOverlay.cpp
@@ -0,0 +1,42 @@
+#include "ModelOverlay.h"
+#include "Decal.h"
+
+CModelOverlay::CModelOverlay(CDecal *pDecal, IXMaterial *pMaterial, Array<XResourceModelStaticVertex> &aVertices, const float3_t &vNormal):
+	m_pDecal(pDecal),
+	m_pMaterial(pMaterial),
+	m_vNormal(vNormal)
+{
+	m_aVertices.swap(aVertices);
+}
+
+const Array<XResourceModelStaticVertex>& CModelOverlay::getVertices()
+{
+	return(m_aVertices);
+}
+
+CModelOverlay* CModelOverlay::getNextOverlay()
+{
+	return(m_pNextOverlay);
+}
+void CModelOverlay::setNextOverlay(CModelOverlay *pOverlay)
+{
+	m_pNextOverlay = pOverlay;
+}
+
+IXMaterial* CModelOverlay::getMaterial()
+{
+	return(m_pMaterial);
+}
+
+const float3_t& CModelOverlay::getNormal()
+{
+	return(m_vNormal);
+}
+
+void CModelOverlay::onModelRemoved()
+{
+	SAFE_CALL(m_pNextOverlay, onModelRemoved);
+
+	//notify decal
+	m_pDecal->onOverlayRemoved(this);
+}
diff --git a/source/anim/ModelOverlay.h b/source/anim/ModelOverlay.h
new file mode 100644
index 0000000000000000000000000000000000000000..f16fb7c13919bca51a2fcb337cee5441ea75c06c
--- /dev/null
+++ b/source/anim/ModelOverlay.h
@@ -0,0 +1,42 @@
+#ifndef __MODELOVERLAY_H
+#define __MODELOVERLAY_H
+
+#include <xcommon/resource/IXModel.h>
+#include <graphix/graphix.h>
+#include <mtrl/IXMaterial.h>
+
+class IXMaterialSystem;
+class CDecal;
+
+class CModelOverlay final
+{
+public:
+	CModelOverlay(CDecal *pDecal, IXMaterial *pMaterial, Array<XResourceModelStaticVertex> &aVertices, const float3_t &vNormal);
+
+	const Array<XResourceModelStaticVertex>& getVertices();
+
+	CModelOverlay* getNextOverlay();
+	void setNextOverlay(CModelOverlay *pOverlay);
+
+	IXMaterial* getMaterial();
+
+	const float3_t& getNormal();
+
+	void onModelRemoved();
+
+private:
+	// Model's overlays stored as linked list
+	CModelOverlay *m_pNextOverlay = NULL;
+	CDecal *m_pDecal;
+
+	TODO("Use memory pool");
+	Array<XResourceModelStaticVertex> m_aVertices;
+
+	IXMaterial *m_pMaterial = NULL;
+
+	float3_t m_vNormal;
+
+	bool m_isTransparent = false;
+};
+
+#endif
diff --git a/source/anim/Renderable.cpp b/source/anim/Renderable.cpp
index 81ac9ab42dbb1d20f0597036e2df28da16bcfc76..52ad958bccb76178cbb80d6718cf70d4f22c2fed 100644
--- a/source/anim/Renderable.cpp
+++ b/source/anim/Renderable.cpp
@@ -1,10 +1,12 @@
 #include "Renderable.h"
 #include "RenderableVisibility.h"
+#include "DecalProvider.h"
 
-CRenderable::CRenderable(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic):
+CRenderable::CRenderable(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic, CDecalProvider *pProviderDecal):
 	m_idPlugin(idPlugin),
 	m_pAnimatedModelProvider(pProviderAnimated),
-	m_pDynamicModelProvider(pProviderDynamic)
+	m_pDynamicModelProvider(pProviderDynamic),
+	m_pDecalProvider(pProviderDecal)
 {
 }
 
@@ -40,6 +42,7 @@ void XMETHODCALLTYPE CRenderable::renderStage(X_RENDER_STAGE stage, IXRenderable
 	case XRS_GBUFFER:
 		m_pAnimatedModelProvider->render(pVis);
 		m_pDynamicModelProvider->render(false, pVis);
+		m_pDecalProvider->render(pVis);
 		break;
 	case XRS_SHADOWS:
 		m_pAnimatedModelProvider->render(pVis);
@@ -89,6 +92,7 @@ void XMETHODCALLTYPE CRenderable::startup(IXRender *pRender, IXMaterialSystem *p
 
 	m_pAnimatedModelProvider->setDevice(m_pDevice);
 	m_pDynamicModelProvider->setDevice(m_pDevice);
+	m_pDecalProvider->setDevice(m_pDevice);
 }
 void XMETHODCALLTYPE CRenderable::shutdown()
 {
@@ -96,7 +100,7 @@ void XMETHODCALLTYPE CRenderable::shutdown()
 
 void XMETHODCALLTYPE CRenderable::newVisData(IXRenderableVisibility **ppVisibility)
 {
-	*ppVisibility = new CRenderableVisibility(m_idPlugin, m_pAnimatedModelProvider, m_pDynamicModelProvider);
+	*ppVisibility = new CRenderableVisibility(m_idPlugin, m_pAnimatedModelProvider, m_pDynamicModelProvider, m_pDecalProvider);
 }
 
 IXMaterialSystem* CRenderable::getMaterialSystem()
diff --git a/source/anim/Renderable.h b/source/anim/Renderable.h
index cafcc2fbfc260553f1c8f3cf5f857b0b7919a2e8..85f03cc5139e0e8d2d3a4b34f849466849376c73 100644
--- a/source/anim/Renderable.h
+++ b/source/anim/Renderable.h
@@ -9,7 +9,7 @@
 class CRenderable: public IXUnknownImplementation<IXRenderable>
 {
 public:
-	CRenderable(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic);
+	CRenderable(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic, CDecalProvider *pProviderDecal);
 
 	XIMPLEMENT_VERSION(IXRENDERABLE_VERSION);
 
@@ -56,6 +56,7 @@ protected:
 
 	CAnimatedModelProvider *m_pAnimatedModelProvider = NULL;
 	CDynamicModelProvider *m_pDynamicModelProvider = NULL;
+	CDecalProvider *m_pDecalProvider = NULL;
 };
 
 #endif
diff --git a/source/anim/RenderableVisibility.cpp b/source/anim/RenderableVisibility.cpp
index d37373b47f114ba2fe3b7f3101020a0965ec53a3..f012c9831787a31e0f85b2e09e058b7df230044b 100644
--- a/source/anim/RenderableVisibility.cpp
+++ b/source/anim/RenderableVisibility.cpp
@@ -1,11 +1,13 @@
 #include "RenderableVisibility.h"
 #include "AnimatedModelProvider.h"
 #include "DynamicModelProvider.h"
+#include "DecalProvider.h"
 
-CRenderableVisibility::CRenderableVisibility(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic):
+CRenderableVisibility::CRenderableVisibility(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic, CDecalProvider *pProviderDecal):
 	m_idPlugin(idPlugin),
 	m_pProviderAnimated(pProviderAnimated),
-	m_pProviderDynamic(pProviderDynamic)
+	m_pProviderDynamic(pProviderDynamic),
+	m_pProviderDecal(pProviderDecal)
 {
 }
 
@@ -38,6 +40,7 @@ void CRenderableVisibility::updateForCamera(IXCamera *pCamera, const IXRenderabl
 	IXFrustum *pFrustum = pCamera->getFrustum();
 	m_pProviderAnimated->computeVisibility(pFrustum, this, pCamera->getLayerMask(), pRef);
 	m_pProviderDynamic->computeVisibility(pFrustum, pCamera->getLook(), this, pCamera->getLayerMask(), pRef, pCamera);
+	m_pProviderDecal->computeVisibility(pCamera->getLook(), this);
 	mem_release(pFrustum);
 }
 
@@ -52,6 +55,7 @@ void CRenderableVisibility::updateForFrustum(const IXFrustum *pFrustum, UINT bmL
 
 	m_pProviderAnimated->computeVisibility(pFrustum, this, bmLayers, pRef);
 	m_pProviderDynamic->computeVisibility(pFrustum, float3(), this, bmLayers, pRef);
+	m_pProviderDecal->computeVisibility(float3(), this);
 }
 
 static void SortRenderList(Array<CDynamicModel*> &aList)
@@ -139,7 +143,8 @@ void CRenderableVisibility::append(const IXRenderableVisibility *pOther_)
 	MergeArrays(m_aSelfillumList, pOther->m_aSelfillumList);
 	SortRenderList(m_aSelfillumList);
 
-	//! @todo implement for transparency too!
+	TODO("Implement for transparency too!");
+	TODO("Implement for decals too!");
 }
 
 void CRenderableVisibility::substract(const IXRenderableVisibility *pOther_)
@@ -159,7 +164,8 @@ void CRenderableVisibility::substract(const IXRenderableVisibility *pOther_)
 		}
 	}
 
-	//! @todo implement for transparency too!
+	TODO("Implement for transparency too!");
+	TODO("Implement for decals too!");
 }
 
 void CRenderableVisibility::setItemCount(UINT uCount)
@@ -257,3 +263,8 @@ Array<CDynamicModel*>& CRenderableVisibility::getTransparentList()
 {
 	return(m_aTransparentList);
 }
+
+CRenderableVisibility::OverlayData& CRenderableVisibility::getOverlayData()
+{
+	return(m_overlayData);
+}
diff --git a/source/anim/RenderableVisibility.h b/source/anim/RenderableVisibility.h
index 6d96b4998ce3e48771a923a55da214e68c183b2e..8032e469b6fd1bdb59f61f1b95513719956feac8 100644
--- a/source/anim/RenderableVisibility.h
+++ b/source/anim/RenderableVisibility.h
@@ -2,14 +2,16 @@
 #define __RENDERABLE_VISIBILITY_H
 
 #include <xcommon/IXRenderable.h>
+#include <xcommon/resource/IXResourceModel.h>
 
 class CAnimatedModelProvider;
 class CDynamicModelProvider;
+class CDecalProvider;
 class CDynamicModel;
 class CRenderableVisibility final: public IXUnknownImplementation<IXRenderableVisibility>
 {
 public:
-	CRenderableVisibility(ID idPlugin, CAnimatedModelProvider *m_pProviderAnimated, CDynamicModelProvider *m_pProviderDynamic);
+	CRenderableVisibility(ID idPlugin, CAnimatedModelProvider *pProviderAnimated, CDynamicModelProvider *pProviderDynamic, CDecalProvider *pProviderDecal);
 	~CRenderableVisibility();
 
 	ID getPluginId() const override;
@@ -40,6 +42,24 @@ public:
 		UINT uLod;
 		IXMaterial *pMaterial;
 	};
+	
+	struct OverlaySubset
+	{
+		IXMaterial *pMaterial;
+		UINT uStartVertex;
+		UINT uStartIndex;
+		UINT uQuadCount;
+	};
+
+	struct OverlayData
+	{
+		Array<XResourceModelStaticVertexGPU> aVertices;
+		Array<OverlaySubset> aSubsets;
+		IGXVertexBuffer *pVB = NULL;
+		IGXRenderBuffer *pRB = NULL;
+		IGXIndexBuffer *pIB = NULL;
+		UINT uVertexBufferAllocSize = 0;
+	};
 
 	void setItemCount(UINT uCount);
 	item_s* getItem(UINT uIndex);
@@ -57,16 +77,18 @@ public:
 	Array<CDynamicModel*>& getRenderList();
 	Array<CDynamicModel*>& getTransparentList();
 	Array<CDynamicModel*>& getSelfillumList();
+	OverlayData& getOverlayData();
 
 	IXOcclusionCuller* getCuller()
 	{
 		return(m_pOcclusionCuller);
 	}
 
-protected:
+private:
 	ID m_idPlugin;
 	CAnimatedModelProvider *m_pProviderAnimated;
 	CDynamicModelProvider *m_pProviderDynamic;
+	CDecalProvider *m_pProviderDecal;
 	IXOcclusionCuller *m_pOcclusionCuller = NULL;
 
 	Array<item_s> m_aItems;
@@ -75,6 +97,8 @@ protected:
 	Array<CDynamicModel*> m_aRenderList;
 	Array<CDynamicModel*> m_aTransparentList;
 	Array<CDynamicModel*> m_aSelfillumList;
+	
+	OverlayData m_overlayData;
 };
 
 #endif
diff --git a/source/anim/Updatable.cpp b/source/anim/Updatable.cpp
index d04c08cd13b194c8bac23e7493ff8084328d2471..2a48fd286fed63e6c019b14c508c3ed413305dd1 100644
--- a/source/anim/Updatable.cpp
+++ b/source/anim/Updatable.cpp
@@ -1,8 +1,9 @@
 #include "Updatable.h"
 
-CUpdatable::CUpdatable(CAnimatedModelProvider *pAnimatedModelProvider, CDynamicModelProvider *pDynamicModelProvider):
+CUpdatable::CUpdatable(CAnimatedModelProvider *pAnimatedModelProvider, CDynamicModelProvider *pDynamicModelProvider, CDecalProvider *pDecalProvider):
 	m_pAnimatedModelProvider(pAnimatedModelProvider),
-	m_pDynamicModelProvider(pDynamicModelProvider)
+	m_pDynamicModelProvider(pDynamicModelProvider),
+	m_pDecalProvider(pDecalProvider)
 {
 
 }
@@ -23,6 +24,8 @@ ID CUpdatable::run(float fDelta)
 
 	m_pDynamicModelProvider->update();
 
+	m_pDecalProvider->update();
+
 	return(-1);
 }
 
@@ -30,4 +33,5 @@ void CUpdatable::sync()
 {
 	m_pAnimatedModelProvider->sync();
 	m_pDynamicModelProvider->sync();
+	//m_pDecalProvider->update();
 }
diff --git a/source/anim/Updatable.h b/source/anim/Updatable.h
index 7123026acff06ca4a1edf9f3efeabeeec7ecc1e1..54089837a4775ebad5c966dc60b1d1c316b9545d 100644
--- a/source/anim/Updatable.h
+++ b/source/anim/Updatable.h
@@ -4,11 +4,12 @@
 #include <xcommon/IXUpdatable.h>
 #include "AnimatedModelProvider.h"
 #include "DynamicModelProvider.h"
+#include "DecalProvider.h"
 
 class CUpdatable: public IXUnknownImplementation<IXUpdatable>
 {
 public:
-	CUpdatable(CAnimatedModelProvider *pAnimatedModelProvider, CDynamicModelProvider *pDynamicModelProvider);
+	CUpdatable(CAnimatedModelProvider *pAnimatedModelProvider, CDynamicModelProvider *pDynamicModelProvider, CDecalProvider *pDecalProvider);
 
 	UINT startup() override;
 	void shutdown() override;
@@ -19,6 +20,7 @@ public:
 protected:
 	CAnimatedModelProvider *m_pAnimatedModelProvider;
 	CDynamicModelProvider *m_pDynamicModelProvider;
+	CDecalProvider *m_pDecalProvider;
 };
 
 #endif
diff --git a/source/anim/plugin_main.cpp b/source/anim/plugin_main.cpp
index 307928b5c6c0bcc1ad61feda2a988a7dda710a94..d5dfadd466d5f49a17dc3b4d3fb3c899dd03e17e 100644
--- a/source/anim/plugin_main.cpp
+++ b/source/anim/plugin_main.cpp
@@ -4,6 +4,7 @@
 #include "Updatable.h"
 #include "AnimatedModelProvider.h"
 #include "DynamicModelProvider.h"
+#include "DecalProvider.h"
 
 class CLevelSizeEventListener final: public IEventListener<XEventLevelSize>
 {
@@ -57,8 +58,9 @@ public:
 	{
 		m_pAnimatedModelProvider = new CAnimatedModelProvider(m_pCore);
 		m_pDynamicModelProvider = new CDynamicModelProvider(m_pCore);
-		m_pRenderable = new CRenderable(getID(), m_pAnimatedModelProvider, m_pDynamicModelProvider);
-		m_pUpdatable = new CUpdatable(m_pAnimatedModelProvider, m_pDynamicModelProvider);
+		m_pDecalProvider = new CDecalProvider(m_pCore, m_pDynamicModelProvider);
+		m_pRenderable = new CRenderable(getID(), m_pAnimatedModelProvider, m_pDynamicModelProvider, m_pDecalProvider);
+		m_pUpdatable = new CUpdatable(m_pAnimatedModelProvider, m_pDynamicModelProvider, m_pDecalProvider);
 		m_pLevelSizeEventListener = new CLevelSizeEventListener(m_pAnimatedModelProvider, m_pDynamicModelProvider);
 		m_pLevelLoadEventListener = new CLoadLevelEventListener(m_pRenderable);
 
@@ -82,11 +84,12 @@ public:
 		mem_delete(m_pUpdatable);
 		mem_delete(m_pAnimatedModelProvider);
 		mem_delete(m_pDynamicModelProvider);
+//		mem_delete(m_pDecalProvider);
 	}
 
 	UINT XMETHODCALLTYPE getInterfaceCount() override
 	{
-		return(4);
+		return(5);
 	}
 	const XGUID* XMETHODCALLTYPE getInterfaceGUID(UINT id) override
 	{
@@ -105,6 +108,9 @@ public:
 		case 3:
 			s_guid = IXDYNAMICMODELPROVIDER_GUID;
 			break;
+		case 4:
+			s_guid = IXDECALPROVIDER_GUID;
+			break;
 		default:
 			return(NULL);
 		}
@@ -149,6 +155,15 @@ public:
 			add_ref(m_pDynamicModelProvider);
 			*ppOut = m_pDynamicModelProvider;
 			break;
+
+		case 4:
+			if(!m_pDecalProvider)
+			{
+				init();
+			}
+			add_ref(m_pDecalProvider);
+			*ppOut = m_pDecalProvider;
+			break;
 		
 		default:
 			*ppOut = NULL;
@@ -161,6 +176,7 @@ protected:
 	IXCore *m_pCore = NULL;
 	CAnimatedModelProvider *m_pAnimatedModelProvider = NULL;
 	CDynamicModelProvider *m_pDynamicModelProvider = NULL;
+	CDecalProvider *m_pDecalProvider = NULL;
 	CLevelSizeEventListener *m_pLevelSizeEventListener = NULL;
 	CLoadLevelEventListener *m_pLevelLoadEventListener = NULL;
 };
diff --git a/source/common b/source/common
index 8103fff484d6dd1f7006973af8bf581334d8ea1e..ef2606734c2075678c992d5806d952d4c835d853 160000
--- a/source/common
+++ b/source/common
@@ -1 +1 @@
-Subproject commit 8103fff484d6dd1f7006973af8bf581334d8ea1e
+Subproject commit ef2606734c2075678c992d5806d952d4c835d853
diff --git a/source/game/BaseAmmo.cpp b/source/game/BaseAmmo.cpp
index 8714102d3348320990b7f1ca63891f49ba742bac..35abac1eea8a590650ec7e3abe5d2d9420f35cb7 100644
--- a/source/game/BaseAmmo.cpp
+++ b/source/game/BaseAmmo.cpp
@@ -9,11 +9,10 @@ See the license in LICENSE
 #include "BaseTool.h"
 #include <particles/sxparticles.h>
 #include <mtrl/IXMaterial.h>
-#include <decals/sxdecals.h>
 //#include <BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>
 
 //! TODO Reimplement me!
-#define SMtrl_MtlGetPhysicMaterial(id) MTLTYPE_PHYSIC_METAL
+#define SMtrl_MtlGetPhysicMaterial(id) MTLTYPE_PHYSIC_CONCRETE
 #define SMtrl_MtlGetDurability(id) 1.0f
 #define SMtrl_MtlGetDensity(id) 1.0f
 #define SMtrl_MtlGetHitChance(id) 1.0f
@@ -107,8 +106,7 @@ void CBaseAmmo::fire(const float3 &_vStart, const float3 &_vDir, CBaseCharacter
 			});
 			for(int i = 0, l = aHitPoints.size(); i < l; ++i)
 			{
-
-				ID idMtl = -1; // SPhysics_GetMtlID(aHitPoints[i].pCollisionObject, &aHitPoints[i].shapeInfo);
+				ID idMtl = 0; // SPhysics_GetMtlID(aHitPoints[i].pCollisionObject, &aHitPoints[i].shapeInfo);
 				if(ID_VALID(idMtl) && !aHitPoints[i].isExit)
 				{
 					float fHitChance = SMtrl_MtlGetHitChance(idMtl);
@@ -184,6 +182,15 @@ void CBaseAmmo::fire(const float3 &_vStart, const float3 &_vDir, CBaseCharacter
 					// restart fire with new dir and speed
 
 					float3 vStart2 = aHitPoints[i].vPosition + SMVector3Normalize(vDir) * 0.001f;
+					for(int j = i + 1; j < l; ++j)
+					{
+						if(aHitPoints[j].isExit)
+						{
+							// restart at exit point
+							vStart2 = aHitPoints[i].vPosition + SMVector3Normalize(vDir) * 0.001f;
+						}
+					}
+
 					vDir = vNewDir;
 					fSpeed = fNewSpeed;
 
@@ -240,26 +247,26 @@ void CBaseAmmo::shootDecal(const float3 &vPos, const float3 &vNormal, ID idMtl)
 	if(ID_VALID(idMtl))
 	{
 		MTLTYPE_PHYSIC type = SMtrl_MtlGetPhysicMaterial(idMtl);
-		DECAL_TYPE decalType = DECAL_TYPE_CONCRETE;
+		XDECAL_TYPE decalType = XDT_CONCRETE;
 		switch(type)
 		{
 		case MTLTYPE_PHYSIC_METAL:
-			decalType = DECAL_TYPE_METAL;
+			decalType = XDT_METAL;
 			break;
 		case MTLTYPE_PHYSIC_FLESH:
-			decalType = DECAL_TYPE_FLESH;
+			decalType = XDT_FLESH;
 			break;
 		case MTLTYPE_PHYSIC_GROUD_SAND:
-			decalType = DECAL_TYPE_EARTH;
+			decalType = XDT_EARTH;
 			break;
 		case MTLTYPE_PHYSIC_PLASTIC:
-			decalType = DECAL_TYPE_PLASTIC;
+			decalType = XDT_PLASTIC;
 			break;
 		case MTLTYPE_PHYSIC_TREE:
-			decalType = DECAL_TYPE_WOOD;
+			decalType = XDT_WOOD;
 			break;
 		}
-		SXDecals_ShootDecal(decalType, vPos, vNormal);
+		SAFE_CALL(GetDecalProvider(), shootDecal, decalType, vPos, vNormal);
 
 		//SPE_EffectPlayByName("create_decal_test", &aHitPoints[i].vPosition, &aHitPoints[i].vNormal);
 	}
@@ -267,7 +274,7 @@ void CBaseAmmo::shootDecal(const float3 &vPos, const float3 &vNormal, ID idMtl)
 
 void CBaseAmmo::shootBlood(const float3 &vPos, const float3 &vNormal)
 {
-	SXDecals_ShootDecal(DECAL_TYPE_BLOOD_BIG, vPos, vNormal);
+	SAFE_CALL(GetDecalProvider(), shootDecal, XDT_BLOOD_BIG, vPos, vNormal);
 }
 
 bool CBaseAmmo::shouldRecochet(const float3 &vPos, const float3 &vNormal, const float3 &vDir, ID idMtl, float fSpeed, float3 *pvNewDir, float *pfNewSpeed)
diff --git a/source/game/BaseEntity.h b/source/game/BaseEntity.h
index 53ecd6de3f3eb3fbfd47e08a0069ab9b61f2c086..ffc3451770dbd181be8380fa816de6491a427714 100644
--- a/source/game/BaseEntity.h
+++ b/source/game/BaseEntity.h
@@ -36,11 +36,13 @@ See the license in LICENSE
 
 #include <light/IXLightSystem.h>
 
+#include <xcommon/resource/IXDecalProvider.h>
+
 #pragma pointers_to_members(full_generality, virtual_inheritance)
 
 IXRender* GetRender();
 IXParticleSystem* GetParticleSystem();
-
+IXDecalProvider* GetDecalProvider();
 
 
 
diff --git a/source/game/BaseTool.cpp b/source/game/BaseTool.cpp
index 5d84a3a0fa5b3c5dfe5026fd5c4fe95d425a8bfb..ccc15248bd43e6211a5ace7862af189df0c4ef6a 100644
--- a/source/game/BaseTool.cpp
+++ b/source/game/BaseTool.cpp
@@ -7,7 +7,6 @@ See the license in LICENSE
 #include "BaseTool.h"
 
 #include <particles/sxparticles.h>
-#include <decals/sxdecals.h>
 #include "Player.h"
 
 /*! \skydocent base_tool
@@ -138,7 +137,8 @@ void CBaseTool::primaryAction(BOOL st)
 		if(cb.hasHit())
 		{
 			//shoot decal
-			SXDecals_ShootDecal(DECAL_TYPE_CONCRETE, BTVEC_F3(cb.m_hitPointWorld), BTVEC_F3(cb.m_hitNormalWorld));
+			SAFE_CALL(GetDecalProvider(), shootDecal, XDT_CONCRETE, cb.m_result.vHitPoint, cb.m_result.vHitNormal);
+			//SXDecals_ShootDecal(DECAL_TYPE_CONCRETE, BTVEC_F3(cb.m_hitPointWorld), BTVEC_F3(cb.m_hitNormalWorld));
 			SPE_EffectPlayByName("fire", &BTVEC_F3(cb.m_hitPointWorld), &BTVEC_F3(cb.m_hitNormalWorld));
 
 			IXRigidBody *pRB = cb.m_result.pCollisionObject->asRigidBody();
diff --git a/source/game/GameData.cpp b/source/game/GameData.cpp
index a759bab3943e33f7e5b6181e9951d5975667c0d7..ed4c747550e21407be8649c9c666cab2cfa48ada 100644
--- a/source/game/GameData.cpp
+++ b/source/game/GameData.cpp
@@ -81,6 +81,7 @@ static IXPhysics *g_pPhysics = NULL;
 static IXPhysicsWorld *g_pPhysWorld = NULL;
 static IXRender *g_pRender = NULL;
 static IXParticleSystem *g_pParticleSystem = NULL;
+static IXDecalProvider *g_pDecalProvider = NULL;
 
 //##########################################################################
 
@@ -114,6 +115,10 @@ IXParticleSystem* GetParticleSystem()
 {
 	return(g_pParticleSystem);
 }
+IXDecalProvider* GetDecalProvider()
+{
+	return(g_pDecalProvider);
+}
 
 //##########################################################################
 
@@ -489,6 +494,7 @@ GameData::GameData(HWND hWnd, bool isGame):
 	g_pPhysics = (IXPhysics*)Core_GetIXCore()->getPluginManager()->getInterface(IXPHYSICS_GUID);
 	g_pPhysWorld = g_pPhysics->getWorld();
 	g_pParticleSystem = (IXParticleSystem*)Core_GetIXCore()->getPluginManager()->getInterface(IXPARTICLESYSTEM_GUID);
+	g_pDecalProvider = (IXDecalProvider*)Core_GetIXCore()->getPluginManager()->getInterface(IXDECALPROVIDER_GUID);
 
 	if(m_pLightSystem && false)
 	{
diff --git a/source/game/ZombieHands.cpp b/source/game/ZombieHands.cpp
index 19b7df3658635fc40ebad62f6021db8467b8a3ec..4e8e4f1887143866e16efce5465d843585c807ef 100644
--- a/source/game/ZombieHands.cpp
+++ b/source/game/ZombieHands.cpp
@@ -1,7 +1,6 @@
 
 #include "ZombieHands.h"
 #include "BaseCharacter.h"
-#include <decals/sxdecals.h>
 #include "Tracer.h"
 
 /*! \skydocent wpn_zombie_hands
@@ -52,7 +51,7 @@ void CZombieHands::actualShoot(float dt)
 
 	if(cb.hasHit())
 	{
-		SXDecals_ShootDecal(DECAL_TYPE_BLOOD_BIG, BTVEC_F3(cb.m_hitPointWorld), BTVEC_F3(cb.m_hitNormalWorld));
+		SAFE_CALL(GetDecalProvider(), shootDecal, XDT_BLOOD_BIG, cb.m_result.vHitPoint, cb.m_result.vHitNormal);
 
 		if(cb.m_result.pCollisionObject->getUserPointer() && cb.m_result.pCollisionObject->getUserTypeId() == 1)
 		{
diff --git a/source/physics/PhyWorld.cpp b/source/physics/PhyWorld.cpp
index 0dd249c57282fc0b1fd30fa45d528f3a1bc7590a..c4eb6d186be5e804983271a66b263e81adc9e567 100644
--- a/source/physics/PhyWorld.cpp
+++ b/source/physics/PhyWorld.cpp
@@ -56,7 +56,7 @@ struct XRayResultCallback: public btCollisionWorld::RayResultCallback
 		m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
 
 		m_result.vHitPoint = BTVEC_F3(m_hitPointWorld);
-		m_result.vHitNormal = BTVEC_F3(m_hitPointWorld);
+		m_result.vHitNormal = BTVEC_F3(m_hitNormalWorld);
 		m_result.pCollisionObject = m_collisionObject->getUserIndex() == 2 ? (IXCollisionObject*)m_collisionObject->getUserPointer() : NULL;
 		m_result.fHitFraction = rayResult.m_hitFraction;
 
diff --git a/source/xcommon/resource/IXDecal.h b/source/xcommon/resource/IXDecal.h
new file mode 100644
index 0000000000000000000000000000000000000000..f46c3df89d73af4c73069193cfd50984b57ccfd1
--- /dev/null
+++ b/source/xcommon/resource/IXDecal.h
@@ -0,0 +1,38 @@
+#ifndef __IXDECAL_H
+#define __IXDECAL_H
+
+#include <gdefines.h>
+#include "IXResourceModel.h"
+
+class IXDecal: public IXUnknown
+{
+public:
+	virtual float3 XMETHODCALLTYPE getPosition() const = 0;
+	virtual void XMETHODCALLTYPE setPosition(const float3 &vPos) = 0;
+
+	virtual SMQuaternion XMETHODCALLTYPE getOrientation() const = 0;
+	virtual void XMETHODCALLTYPE setOrientation(const SMQuaternion &qRot) = 0;
+
+	virtual float3 XMETHODCALLTYPE getLocalBoundMin() const = 0;
+	virtual float3 XMETHODCALLTYPE getLocalBoundMax() const = 0;
+	virtual SMAABB XMETHODCALLTYPE getLocalBound() const = 0;
+
+	virtual bool XMETHODCALLTYPE isEnabled() const = 0;
+	virtual void XMETHODCALLTYPE enable(bool yesNo) = 0;
+
+	virtual bool XMETHODCALLTYPE rayTest(const float3 &vStart, const float3 &vEnd, float3 *pvOut = NULL, float3 *pvNormal = NULL, bool isRayInWorldSpace = true, bool bReturnNearestPoint = false) = 0;
+
+	virtual void XMETHODCALLTYPE setLayer(UINT uLayer) = 0;
+	virtual UINT XMETHODCALLTYPE getLayer() = 0;
+
+	virtual void XMETHODCALLTYPE setHeight(float fHeight) = 0;
+	virtual float XMETHODCALLTYPE getHeight() = 0;
+
+	virtual void XMETHODCALLTYPE setTextureRangeU(const float2_t &vRange) = 0;
+	virtual float2_t XMETHODCALLTYPE getTextureRangeU() = 0;
+
+	virtual void XMETHODCALLTYPE setTextureRangeV(const float2_t &vRange) = 0;
+	virtual float2_t XMETHODCALLTYPE getTextureRangeV() = 0;
+};
+
+#endif
diff --git a/source/xcommon/resource/IXDecalProvider.h b/source/xcommon/resource/IXDecalProvider.h
new file mode 100644
index 0000000000000000000000000000000000000000..c594d3028812fb392fe4f673e0e2276106a44018
--- /dev/null
+++ b/source/xcommon/resource/IXDecalProvider.h
@@ -0,0 +1,34 @@
+#ifndef __IXDECALPROVIDER_H
+#define __IXDECALPROVIDER_H
+
+#include "IXDecal.h"
+
+// {878E7A1E-86D4-4967-9A6D-6054B4363119}
+#define IXDECALPROVIDER_GUID DEFINE_XGUID(0x878e7a1e, 0x86d4, 0x4967, 0x9a, 0x6d, 0x60, 0x54, 0xb4, 0x36, 0x31, 0x19)
+
+enum XDECAL_TYPE
+{
+	XDT_CONCRETE = 0,
+	XDT_METAL,
+	XDT_GLASS,
+	XDT_PLASTIC,
+	XDT_WOOD,
+	XDT_FLESH,
+	XDT_EARTH,
+	XDT_BLOOD_BIG,
+
+	XDT__COUNT
+};
+
+// Implemented in anim plugin
+class IXDecalProvider: public IXUnknown
+{
+public:
+	// create custom decal
+	//virtual bool XMETHODCALLTYPE newDecal(IXDecal **ppDecal) = 0;
+	
+	// create temporal standard decal at point/normal
+	virtual void XMETHODCALLTYPE shootDecal(XDECAL_TYPE type, const float3 &vWorldPos, const float3 &vNormal, float fScale = 1.0f, const float3 *pvSAxis = NULL) = 0;
+};
+
+#endif