From 5ce3402f8e80a4de670c7a46fcfe2b580e61f1b5 Mon Sep 17 00:00:00 2001
From: D-AIRY <admin@ds-servers.com>
Date: Sun, 23 Jun 2019 23:17:45 +0300
Subject: [PATCH] Option to use trimesh or convex for prop_static

---
 source/game/PropStatic.cpp | 6 ++++++
 source/game/PropStatic.h   | 2 +-
 2 files changed, 7 insertions(+), 1 deletion(-)

diff --git a/source/game/PropStatic.cpp b/source/game/PropStatic.cpp
index 77f9b234f..5317ded5b 100644
--- a/source/game/PropStatic.cpp
+++ b/source/game/PropStatic.cpp
@@ -13,6 +13,12 @@ See the license in LICENSE
 BEGIN_PROPTABLE(CPropStatic)
 	//! Масштаб модели
 	DEFINE_FIELD_FLOATFN(m_fScale, 0, "scale", "Scale", onSetScale, EDITOR_TEXTFIELD)
+
+
+	DEFINE_FIELD_BOOL(m_useTrimeshPhysics, 0, "use_trimesh", "Use trimesh physics", EDITOR_COMBOBOX)
+		COMBO_OPTION("Yes", "1")
+		COMBO_OPTION("No", "0")
+	EDITOR_COMBO_END()
 END_PROPTABLE()
 
 REGISTER_ENTITY(CPropStatic, prop_static);
diff --git a/source/game/PropStatic.h b/source/game/PropStatic.h
index 2bdba86f1..38114fcb3 100644
--- a/source/game/PropStatic.h
+++ b/source/game/PropStatic.h
@@ -33,7 +33,7 @@ public:
 protected:
 	void onSetScale(float fScale);
 	float m_fScale = 1.0f;
-	bool m_useTrimeshPhysics = true;
+	bool m_useTrimeshPhysics = false;
 };
 
 #endif
-- 
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