diff --git a/source/light/sxlight.cpp b/source/light/sxlight.cpp
index 5cf9832aa767d87938a082021b372586f64e1f3c..7702758873388ac4ee5f305a8e39730534c6a638 100644
--- a/source/light/sxlight.cpp
+++ b/source/light/sxlight.cpp
@@ -11,14 +11,6 @@ See the license in LICENSE
 
 #include "light.h"
 
-#if !defined(DEF_STD_REPORT)
-#define DEF_STD_REPORT
-report_func g_fnReportf = DefReport;
-#endif
-
-#define ML_PRECOND(retval)
-//if(!ArrLights){LibReport(-1, "%s - sxmtlligth is not init", GEN_MSG_LOCATION); return retval;}
-
 //##########################################################################
 
 SX_LIB_API long SLight_0GetVersion()
@@ -26,11 +18,6 @@ SX_LIB_API long SLight_0GetVersion()
 	return SXMATERIAL_LIGTH_VERSION;
 }
 
-SX_LIB_API void SLight_Dbg_Set(report_func rf)
-{
-	g_fnReportf = rf;
-}
-
 SX_LIB_API void SLight_0Create(const char *szName, bool isUnic)
 {
 	if (szName && strlen(szName) > 1)
diff --git a/source/light/sxlight.h b/source/light/sxlight.h
index 0c7ca517c83a0503cfe5aa9fc193edfae8b83ef8..233bbf251b2e2f7e76e9a8ad917db77ed5cfab1e 100644
--- a/source/light/sxlight.h
+++ b/source/light/sxlight.h
@@ -47,9 +47,6 @@ See the license in LICENSE
 //! версия подсистемы
 SX_LIB_API long SLight_0GetVersion();			
 
-//! установить функцию обработки сообщений
-SX_LIB_API void SLight_Dbg_Set(report_func rf);
-
 //! инициализция подсистемы
 SX_LIB_API void SLight_0Create(
 	const char *szName,				//!< присваиваемое имя
diff --git a/source/render/RenderPipeline.cpp b/source/render/RenderPipeline.cpp
index 547ed179a49aac35106ed63e8129f67f6c27dec0..e5efd578440ecf469f415e6cd35e83a55da8d154 100644
--- a/source/render/RenderPipeline.cpp
+++ b/source/render/RenderPipeline.cpp
@@ -731,33 +731,6 @@ void CRenderPipeline::renderFrame(float fDeltaTime)
 		//showTexture(m_pLightAmbientDiffuse);
 	}
 
-#if 0
-	Core_PStartSection(PERF_SECTION_SHADOW_UPDATE);
-	SRender_UpdateShadow(timeDelta);
-	Core_PEndSection(PERF_SECTION_SHADOW_UPDATE);
-
-
-
-	Core_PStartSection(PERF_SECTION_LIGHTING);
-	SRender_ComLighting(timeDelta);
-
-	if(SGCore_SkyBoxIsCr())
-	{
-		Core_PStartSection(PERF_SECTION_SKYBOX);
-		SRender_RenderSky(timeDelta);
-		Core_PEndSection(PERF_SECTION_SKYBOX);
-	}
-
-	Core_PStartSection(PERF_SECTION_TONEMAPPING);
-	static const float * r_hdr_adapted_coef = GET_PCVAR_FLOAT("r_hdr_adapted_coef");
-//	SGCore_ToneMappingCom(timeDelta, (r_hdr_adapted_coef ? (*r_hdr_adapted_coef) : 0.03f));
-	Core_PEndSection(PERF_SECTION_TONEMAPPING);
-
-	Core_PEndSection(PERF_SECTION_LIGHTING);
-
-	SGCore_ShaderUnBind();
-#endif
-
 end:
 	mem_release(pBackBuf);
 	mem_release(pSceneBuf);
diff --git a/source/render/gdata.cpp b/source/render/gdata.cpp
index 31b6fb2bbab21111b3aa664e5a1a50cfd677ef77..68dab7291c0b4bc7c5f6e51ec1f22393bb2e148c 100644
--- a/source/render/gdata.cpp
+++ b/source/render/gdata.cpp
@@ -26,13 +26,6 @@ namespace gdata
 	float3 vConstCurrCamPos;
 	float3 vConstCurrCamDir;
 
-	float4_t vCamWalkParamEditor = float4_t(
-		10.f,	//!< простое движенеи вперед
-		5.f,	//!< коэфициент ускорения
-		0.7f,	//!< коэфициент от основного движения в стороны 
-		0.5f	//!< коэфициент от основного движения назад
-		);
-
 	//матрицы
 	void InitAllMatrix();
 	float4x4 mCamView;
@@ -49,86 +42,26 @@ namespace gdata
 		//! загрузка всех необходимых шейдеров
 		void InitAllShaders();
 
-		//! вершинные шейдеры
-		namespace vs
-		{
-			ID idScreenOut;
-			ID idResPos;
-		};
-
-		//! пиксельные шейдеры
-		namespace ps
-		{
-			ID idScreenOut;
-			ID idComLightingNonShadow;
-			ID idComLightingSpotNonShadow;
-			ID idComLightingGI;
-			ID idComLightingShadow;
-			ID idComLightingSpotShadow;
-			ID idComLightingPSSMShadow;
-
-			ID idBlendAmbientSpecDiffColor;
-
-			ID idStencilStr;
-			ID idStencilColumn;
-			ID idStencilStrColumn;
-			//ID idUnionAlpha;
-
-			ID idHDRinitLuminance;
-			ID idHDRAdaptLuminance;
-			ID idHDRToneMapping;
-		};
-
 		namespace kit
 		{
 			ID idScreenOut;
-			ID idStencilStr;
-			ID idStencilColumn;
-			ID idStencilStrColumn;
-			ID idBlendAmbientSpecDiffColor;
-			//ID idUnionAlpha;
-			ID idComLightingNonShadow;
-			ID idComLightingShadow;
-			ID idComLightingSpotNonShadow;
-			ID idComLightingSpotShadow;
-			ID idComLightingPSSMShadow;
-			ID idComLightingGI;
-
-			ID idHDRinitLuminance;
-			ID idHDRAdaptLuminance;
-			ID idHDRToneMapping;
 		};
 	};
 
 	namespace rstates
 	{
 		IGXDepthStencilState *pDepthStencilStateNoZ;
-		IGXDepthStencilState *pDepthStencilStateMrtStage0;
-		IGXDepthStencilState *pDepthStencilStateMrtStage1;
-		IGXDepthStencilState *pDepthStencilStateLightBound;
-		IGXDepthStencilState *pDepthStencilStateLightClear;
-		IGXDepthStencilState *pDepthStencilStateLightShadowNonGlobal;
-		IGXDepthStencilState *pDepthStencilStateLightShadowGlobal;
 		IGXDepthStencilState *pDepthStencilStateParticles;
 
 		IGXSamplerState *pSamplerPointClamp;
 		IGXSamplerState *pSamplerLinearWrap;
-		IGXSamplerState *pSamplerLinearMirror;
 		IGXSamplerState *pSamplerLinearClamp;
-		IGXSamplerState *pSamplerLinearBorder;
-		IGXSamplerState *pSamplerAnisotopicClamp;
-		IGXSamplerState *pSamplerAnisotopicWrap;
 
 		IGXSamplerState *pSamplerScene = NULL;
 
-		IGXBlendState *pBlendRed;
 		IGXBlendState *pBlendAlpha;
-		IGXBlendState *pBlendAlphaOneOne;
-		IGXBlendState *pBlendAlphaSky;
 
-		IGXRasterizerState *pRasterizerCullFront;
 		IGXRasterizerState *pRasterizerCullNone;
-		IGXRasterizerState *pRasterizerConservative;
 	};
 
 };
@@ -150,101 +83,24 @@ void gdata::InitAllMatrix()
 	gdata::vNearFar.y = *r_far;
 	gdata::fProjFov = *r_default_fov;
 
-	// gdata::mCamProj = SMMatrixPerspectiveFovLH(gdata::fProjFov, vWinSize.x / vWinSize.y, gdata::vNearFar.x, gdata::vNearFar.y);
 	gdata::mCamProj = SMMatrixPerspectiveFovLH(gdata::fProjFov, vWinSize.x / vWinSize.y, gdata::vNearFar.y, gdata::vNearFar.x);
-	//gdata::MCamProj = SMMatrixOrthographicLH(vWinSize.x / 4, vWinSize.y / 4, gdata::NearFar.x, gdata::NearFar.y);
-//	gdata::mLightProj = SMMatrixPerspectiveFovLH(gdata::fProjFov, vWinSize.x / vWinSize.y, gdata::vNearFar.x, G_DATA_LIGHT_FAR);
-	//gdata::MLightProj = SMMatrixOrthographicLH(vWinSize.x / 4, vWinSize.y / 4, gdata::NearFar.x, G_DATA_LIGHT_FAR);
-
-//	gdata::mRefPlaneSkyProj = SMMatrixPerspectiveFovLH(gdata::fProjFov, vWinSize.x / vWinSize.y, gdata::vNearFar.x, G_DATA_LIGHT_FAR);
-//	gdata::mRefCubeSkyProj = SMMatrixPerspectiveFovLH(SM_PI * 0.5f, 1, gdata::vNearFar.x, G_DATA_LIGHT_FAR);
 
 	Core_RMatrixSet(G_RI_MATRIX_OBSERVER_PROJ, &gdata::mCamProj);
 	Core_RMatrixSet(G_RI_MATRIX_LIGHT_PROJ, &gdata::mLightProj);
-
-	/*Core_RFloatSet(G_RI_FLOAT_OBSERVER_NEAR, gdata::NearFar.x);
-	Core_RFloatSet(G_RI_FLOAT_OBSERVER_FAR, gdata::NearFar.y);
-	Core_RFloatSet(G_RI_FLOAT_OBSERVER_FOV, gdata::ProjFov);*/
 }
 
 void gdata::shaders_id::InitAllShaders()
 {
-	gdata::shaders_id::vs::idScreenOut = SGCore_ShaderLoad(SHADER_TYPE_VERTEX, "pp_quad_render.vs");
-	gdata::shaders_id::ps::idScreenOut = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_quad_render.ps");
-
-	gdata::shaders_id::vs::idResPos = SGCore_ShaderLoad(SHADER_TYPE_VERTEX, "pp_res_pos.vs", "pp_quad_render_res_pos.vs");
-
-	gdata::shaders_id::ps::idComLightingNonShadow = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_com.ps", "lighting_com_nonshadow.ps");
-	GXMacro Defines_IS_SPOT[] = {{"IS_SPOT", ""}, {0, 0}};
-	gdata::shaders_id::ps::idComLightingSpotNonShadow = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_com.ps", "lighting_com_spot_nonshadow.ps", Defines_IS_SPOT);
-	GXMacro Defines_IS_SHADOWED[] = { { "IS_SHADOWED", "" }, { 0, 0 } };
-	gdata::shaders_id::ps::idComLightingShadow = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_com.ps", "lighting_com_shadow.ps", Defines_IS_SHADOWED);
-	GXMacro Defines_IS_SPOT_SHADOWED[] = {{"IS_SHADOWED", ""}, {"IS_SPOT", ""}, {0, 0}};
-	gdata::shaders_id::ps::idComLightingSpotShadow = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_com.ps", "lighting_com_spot_shadow.ps", Defines_IS_SPOT_SHADOWED);
-	GXMacro Defines_IS_PSSM_SHADOWED[] = {{"IS_SHADOWED", ""}, {"IS_PSSM", ""}, {0, 0}};
-	gdata::shaders_id::ps::idComLightingPSSMShadow = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_com.ps", "lighting_com_pssm_shadow.ps", Defines_IS_PSSM_SHADOWED);
-	gdata::shaders_id::ps::idBlendAmbientSpecDiffColor = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_blend.ps");
-
-	//gdata::shaders_id::ps::idUnionAlpha = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_union_alpha.ps");
-
-	GXMacro Defines_STR[] = { { "_STR_", "" }, { 0, 0 } };
-	gdata::shaders_id::ps::idStencilStr = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_alpha_stencil_mark.ps", "pp_stencil_str.ps", Defines_STR);
-	GXMacro Defines_COLUMN[] = { { "_COLUMN_", "" }, { 0, 0 } };
-	gdata::shaders_id::ps::idStencilColumn = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_alpha_stencil_mark.ps", "pp_stencil_column.ps", Defines_COLUMN);
-	GXMacro Defines_COLUMN_STR[] = { { "_COLUMN_STR_", "" }, { 0, 0 } };
-	gdata::shaders_id::ps::idStencilStrColumn = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_alpha_stencil_mark.ps", "pp_stencil_str_column.ps", Defines_COLUMN_STR);
-
-	gdata::shaders_id::kit::idScreenOut = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idScreenOut);
-	gdata::shaders_id::kit::idStencilStr = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idStencilStr);
-	gdata::shaders_id::kit::idStencilColumn = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idStencilColumn);
-	gdata::shaders_id::kit::idStencilStrColumn = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idStencilStrColumn);
-	gdata::shaders_id::kit::idBlendAmbientSpecDiffColor = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idBlendAmbientSpecDiffColor);
-	//gdata::shaders_id::kit::idUnionAlpha = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idUnionAlpha);
-	gdata::shaders_id::kit::idComLightingNonShadow = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingNonShadow);
-	gdata::shaders_id::kit::idComLightingShadow = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingShadow);
-	gdata::shaders_id::kit::idComLightingSpotNonShadow = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingSpotNonShadow);
-	gdata::shaders_id::kit::idComLightingSpotShadow = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingSpotShadow);
-	gdata::shaders_id::kit::idComLightingPSSMShadow = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingPSSMShadow);
-
-
+	gdata::shaders_id::kit::idScreenOut = SGCore_ShaderCreateKit(SGCore_ShaderLoad(SHADER_TYPE_VERTEX, "pp_quad_render.vs"), SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "pp_quad_render.ps"));
+	
 	GXDepthStencilDesc dsDesc;
 
 	dsDesc.useDepthTest = FALSE;
 	dsDesc.useDepthWrite = FALSE;
 	gdata::rstates::pDepthStencilStateNoZ = gdata::pDXDevice->createDepthStencilState(&dsDesc);
 
-	dsDesc.useStencilTest = TRUE;
-	dsDesc.cmpFuncDepth = GXCMP_ALWAYS;
-	dsDesc.stencilTestFront.opPass = GXSTENCIL_OP_REPLACE;
-	gdata::rstates::pDepthStencilStateMrtStage0 = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
-	dsDesc.useDepthTest = TRUE;
 	dsDesc.cmpFuncDepth = GXCMP_GREATER_EQUAL;
-	dsDesc.stencilTestFront.cmpFunc = GXCMP_NOT_EQUAL;
-	dsDesc.stencilTestFront.opPass = GXSTENCIL_OP_DECR;
-	gdata::rstates::pDepthStencilStateMrtStage1 = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
-	dsDesc.useDepthWrite = FALSE;
-	dsDesc.stencilTestFront.cmpFunc = GXCMP_ALWAYS;
-	dsDesc.stencilTestFront.opDepthFail = GXSTENCIL_OP_INCR;
-	dsDesc.stencilTestFront.opPass = GXSTENCIL_OP_KEEP;
-	dsDesc.stencilTestBack.opDepthFail = GXSTENCIL_OP_DECR;
-	gdata::rstates::pDepthStencilStateLightBound = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
-	dsDesc.useDepthTest = FALSE;
-	dsDesc.useDepthWrite = FALSE;
-	dsDesc.stencilTestFront.cmpFunc = GXCMP_EQUAL;
-	dsDesc.stencilTestFront.opDepthFail = GXSTENCIL_OP_ZERO;
-	dsDesc.stencilTestFront.opFail = GXSTENCIL_OP_ZERO;
-	dsDesc.stencilTestFront.opPass = GXSTENCIL_OP_KEEP;
-	gdata::rstates::pDepthStencilStateLightShadowNonGlobal = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
-	dsDesc.stencilTestFront.opPass = GXSTENCIL_OP_ZERO;
-	gdata::rstates::pDepthStencilStateLightClear = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
 	dsDesc.useStencilTest = FALSE;
-	gdata::rstates::pDepthStencilStateLightShadowGlobal = gdata::pDXDevice->createDepthStencilState(&dsDesc);
-
 	dsDesc.useDepthTest = TRUE;
 	dsDesc.useDepthWrite = FALSE;
 	gdata::rstates::pDepthStencilStateParticles = gdata::pDXDevice->createDepthStencilState(&dsDesc);
@@ -260,68 +116,22 @@ void gdata::shaders_id::InitAllShaders()
 	samplerDesc.filter = GXFILTER_MIN_MAG_MIP_LINEAR;
 	gdata::rstates::pSamplerLinearWrap = gdata::pDXDevice->createSamplerState(&samplerDesc);
 
-	samplerDesc.addressU = samplerDesc.addressV = samplerDesc.addressW = GXTEXTURE_ADDRESS_MIRROR;
-	gdata::rstates::pSamplerLinearMirror = gdata::pDXDevice->createSamplerState(&samplerDesc);
-
 	samplerDesc.addressU = samplerDesc.addressV = samplerDesc.addressW = GXTEXTURE_ADDRESS_CLAMP;
 	gdata::rstates::pSamplerLinearClamp = gdata::pDXDevice->createSamplerState(&samplerDesc);
 
-	samplerDesc.filter = GXFILTER_ANISOTROPIC;
-	gdata::rstates::pSamplerAnisotopicClamp = gdata::pDXDevice->createSamplerState(&samplerDesc);
-
-	samplerDesc.addressU = samplerDesc.addressV = samplerDesc.addressW = GXTEXTURE_ADDRESS_WRAP;
-	gdata::rstates::pSamplerAnisotopicWrap = gdata::pDXDevice->createSamplerState(&samplerDesc);
-
-	samplerDesc.addressU = samplerDesc.addressV = samplerDesc.addressW = GXTEXTURE_ADDRESS_BORDER;
-	samplerDesc.filter = GXFILTER_MIN_MAG_MIP_LINEAR;
-	samplerDesc.f4BorderColor = float4_t(0.0f, 0.0f, 0.0f, 0.0f);
-	gdata::rstates::pSamplerLinearBorder = gdata::pDXDevice->createSamplerState(&samplerDesc);
-	
 
 	GXBlendDesc blendDesc;
 
-	blendDesc.renderTarget[0].u8RenderTargetWriteMask = GXCOLOR_WRITE_ENABLE_RED;
-	gdata::rstates::pBlendRed = gdata::pDXDevice->createBlendState(&blendDesc);
-
-	blendDesc.renderTarget[0].u8RenderTargetWriteMask = GXCOLOR_WRITE_ENABLE_ALL;
 	blendDesc.renderTarget[0].useBlend = TRUE;
 	blendDesc.renderTarget[0].blendSrcColor = blendDesc.renderTarget[0].blendSrcAlpha = GXBLEND_INV_DEST_ALPHA;
 	blendDesc.renderTarget[0].blendDestColor = blendDesc.renderTarget[0].blendDestAlpha = GXBLEND_DEST_ALPHA;
 	gdata::rstates::pBlendAlpha = gdata::pDXDevice->createBlendState(&blendDesc);
 
-	blendDesc.renderTarget[0].blendSrcColor = blendDesc.renderTarget[0].blendSrcAlpha = GXBLEND_ONE;
-	blendDesc.renderTarget[0].blendDestColor = blendDesc.renderTarget[0].blendDestAlpha = GXBLEND_ONE;
-	gdata::rstates::pBlendAlphaOneOne = gdata::pDXDevice->createBlendState(&blendDesc);
-
-	blendDesc.renderTarget[0].blendSrcColor = blendDesc.renderTarget[0].blendSrcAlpha = GXBLEND_SRC_ALPHA;
-	blendDesc.renderTarget[0].blendDestColor = blendDesc.renderTarget[0].blendDestAlpha = GXBLEND_INV_SRC_ALPHA;
-	gdata::rstates::pBlendAlphaSky = gdata::pDXDevice->createBlendState(&blendDesc);
-	
 
 
 	GXRasterizerDesc rasterizerDesc;
 
-	//rasterizerDesc.useConservativeRasterization = true;
-	gdata::rstates::pRasterizerConservative = gdata::pDXDevice->createRasterizerState(&rasterizerDesc);
-
-	//rasterizerDesc.useConservativeRasterization = false;
-	rasterizerDesc.cullMode = GXCULL_FRONT;
-	gdata::rstates::pRasterizerCullFront = gdata::pDXDevice->createRasterizerState(&rasterizerDesc);
-
 	rasterizerDesc.cullMode = GXCULL_NONE;
 	gdata::rstates::pRasterizerCullNone = gdata::pDXDevice->createRasterizerState(&rasterizerDesc);
 
-
-
-	gdata::shaders_id::ps::idComLightingGI = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "lighting_gi.ps");
-	gdata::shaders_id::kit::idComLightingGI = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idResPos, gdata::shaders_id::ps::idComLightingGI);
-
-	gdata::shaders_id::ps::idHDRinitLuminance = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "hdr_luminance.ps");
-	gdata::shaders_id::kit::idHDRinitLuminance = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idHDRinitLuminance);
-
-	gdata::shaders_id::ps::idHDRAdaptLuminance = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "hdr_adapt.ps");
-	gdata::shaders_id::kit::idHDRAdaptLuminance = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idHDRAdaptLuminance);
-
-	gdata::shaders_id::ps::idHDRToneMapping = SGCore_ShaderLoad(SHADER_TYPE_PIXEL, "hdr_tonemapping.ps");
-	gdata::shaders_id::kit::idHDRToneMapping = SGCore_ShaderCreateKit(gdata::shaders_id::vs::idScreenOut, gdata::shaders_id::ps::idHDRToneMapping);
 }
diff --git a/source/render/gdata.h b/source/render/gdata.h
index be2f2485fb4d7a8b4ea9bba287932cfa9086533e..05cb844c205b5eb46758567a97c10dcc35e8a845 100644
--- a/source/render/gdata.h
+++ b/source/render/gdata.h
@@ -71,9 +71,6 @@ namespace gdata
 	//! направление взгляда камеры
 	extern float3 vConstCurrCamDir;	
 
-	//! параметры перемещения камеры по умолчанию
-	extern float4_t vCamWalkParamEditor;
-
 
 	//! инициализация матриц
 	void InitAllMatrix();	
@@ -101,87 +98,26 @@ namespace gdata
 		//! загрузка всех необходимых шейдеров
 		void InitAllShaders();
 
-		//! вершинные шейдеры
-		namespace vs
-		{
-			extern ID idScreenOut;
-			extern ID idResPos;
-		};
-
-		//! пиксельные шейдеры
-		namespace ps
-		{
-			extern ID idScreenOut;
-			extern ID idComLightingNonShadow;
-			extern ID idComLightingSpotNonShadow;
-			extern ID idComLightingGI;
-			extern ID idComLightingShadow;
-			extern ID idComLightingSpotShadow;
-			extern ID idComLightingPSSMShadow;
-
-			extern ID idBlendAmbientSpecDiffColor;
-
-			
-			extern ID idStencilStr;
-			extern ID idStencilColumn;
-			extern ID idStencilStrColumn;
-			//extern ID idUnionAlpha;
-
-			extern ID idHDRinitLuminance;
-			extern ID idHDRAdaptLuminance;
-			extern ID idHDRToneMapping;
-		};
-
 		namespace kit
 		{
 			extern ID idScreenOut;
-			extern ID idStencilStr;
-			extern ID idStencilColumn;
-			extern ID idStencilStrColumn;
-			extern ID idBlendAmbientSpecDiffColor;
-			//extern ID idUnionAlpha;
-			extern ID idComLightingNonShadow;
-			extern ID idComLightingSpotNonShadow;
-			extern ID idComLightingShadow;
-			extern ID idComLightingSpotShadow;
-			extern ID idComLightingPSSMShadow;
-			extern ID idComLightingGI;
-
-			extern ID idHDRinitLuminance;
-			extern ID idHDRAdaptLuminance;
-			extern ID idHDRToneMapping;
 		};
 	};
 
 	namespace rstates
 	{
 		extern IGXDepthStencilState *pDepthStencilStateNoZ;
-		extern IGXDepthStencilState *pDepthStencilStateMrtStage0;
-		extern IGXDepthStencilState *pDepthStencilStateMrtStage1;
-		extern IGXDepthStencilState *pDepthStencilStateLightBound;
-		extern IGXDepthStencilState *pDepthStencilStateLightClear;
-		extern IGXDepthStencilState *pDepthStencilStateLightShadowNonGlobal;
-		extern IGXDepthStencilState *pDepthStencilStateLightShadowGlobal;
 		extern IGXDepthStencilState *pDepthStencilStateParticles;
 
 		extern IGXSamplerState *pSamplerPointClamp;
 		extern IGXSamplerState *pSamplerLinearWrap;
-		extern IGXSamplerState *pSamplerLinearMirror;
 		extern IGXSamplerState *pSamplerLinearClamp;
-		extern IGXSamplerState *pSamplerLinearBorder;
-		extern IGXSamplerState *pSamplerAnisotopicClamp;
-		extern IGXSamplerState *pSamplerAnisotopicWrap;
 
 		extern IGXSamplerState *pSamplerScene;
 
-		extern IGXBlendState *pBlendRed;
 		extern IGXBlendState *pBlendAlpha;
-		extern IGXBlendState *pBlendAlphaOneOne;
-		extern IGXBlendState *pBlendAlphaSky;
 
-		extern IGXRasterizerState *pRasterizerCullFront;
 		extern IGXRasterizerState *pRasterizerCullNone;
-		extern IGXRasterizerState *pRasterizerConservative;
 	};
 };
 
diff --git a/source/render/render_func.cpp b/source/render/render_func.cpp
index 336e9b7e0efe253c5f69cf258082d7bbd7ea417f..2f64a88467dd258b63ad6e837973c2b222cdfe79 100644
--- a/source/render/render_func.cpp
+++ b/source/render/render_func.cpp
@@ -288,55 +288,6 @@ void rfunc::ChangeModeWindow()
 	*r_resize = RENDER_RESIZE_CHANGE;
 }
 
-void rfunc::FullScreenChangeSizeAbs()
-{
-	static bool *r_win_windowed = (bool*)GET_PCVAR_BOOL("r_win_windowed");
-
-	if (r_win_windowed == NULL || (*r_win_windowed))
-		return;
-
-	int iCountModes = 0;
-	static const DEVMODE *pModes = SGCore_GetModes(&iCountModes);
-
-	static int iFullScreenWidth = 800;
-	static int iFullScreenHeight = 600;
-
-	if (pModes)
-	{
-		iFullScreenWidth = pModes[iCountModes - 1].dmPelsWidth;
-		iFullScreenHeight = pModes[iCountModes - 1].dmPelsHeight;
-		pModes = 0;
-	}
-
-	static int * r_win_width = (int*)GET_PCVAR_INT("r_win_width");
-	static int * r_win_height = (int*)GET_PCVAR_INT("r_win_height");
-
-	if (!r_win_width || !r_win_height)
-		return;
-
-	static int r_win_width_old = *r_win_width;
-	static int r_win_height_old = *r_win_height;
-
-	if (*r_win_width == iFullScreenWidth && *r_win_height == iFullScreenHeight)
-	{
-		*r_win_width = r_win_width_old;
-		*r_win_height = r_win_height_old;
-	}
-	else
-	{
-		r_win_width_old = *r_win_width;
-		r_win_height_old = *r_win_height;
-
-		*r_win_width = iFullScreenWidth;
-		*r_win_height = iFullScreenHeight;
-
-		//LibReport(REPORT_MSG_LEVEL_WARNING, "iFullScreenWidth %d, iFullScreenHeight %d \n", iFullScreenWidth, iFullScreenHeight);
-	}
-
-	static int *r_resize = (int*)GET_PCVAR_INT("r_resize");
-	*r_resize = RENDER_RESIZE_CHANGE;
-}
-
 //##########################################################################
 
 void rfunc::UpdateView()
@@ -381,76 +332,6 @@ void rfunc::UpdateView()
 
 //##########################################################################
 
-void rfunc::RenderSky(DWORD timeDelta)
-{
-#if 0
-	IGXSurface *ColorSurf, *BackBuf;
-	ColorSurf = SGCore_GbufferGetRT(DS_RT_SCENELIGHT)->getMipmap();
-	//ColorSurf = SGCore_GbufferGetRT(DS_RT_COLOR)->getMipmap();
-	BackBuf = gdata::pDXDevice->getColorTarget();
-	gdata::pDXDevice->setColorTarget(ColorSurf);
-
-	gdata::pDXDevice->clear(GX_CLEAR_COLOR, RENDER_DEFAUL_BACKGROUND_COLOR);
-
-//	SetSamplerFilter(0, 2, D3DTEXF_ANISOTROPIC);
-	gdata::pDXDevice->setRasterizerState(NULL);
-	for(UINT i = 0; i <= 2; ++i)
-	{
-		gdata::pDXDevice->setSamplerState(gdata::rstates::pSamplerAnisotopicClamp, i);
-	}
-
-	if (SGCore_SkyBoxIsCr() && SGCore_SkyBoxGetUse() && SGCore_SkyBoxIsLoadTex())
-	{
-	//	gdata::pDXDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
-	//	SetSamplerAddress(0, 2, D3DTADDRESS_CLAMP);
-		SGCore_SkyBoxRender(timeDelta, &float3(gdata::vConstCurrCamPos.x, gdata::vConstCurrCamPos.y/* + (SXGC_SKYBOX_SIZE * 0.5 - 10)*/, gdata::vConstCurrCamPos.z));
-	}
-
-//	gdata::pDXDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
-//	gdata::pDXDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
-
-#ifdef _GRAPHIX_API
-	gdata::pDXDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
-	gdata::pDXDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
-#endif
-
-//	gdata::pDXDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
-//	gdata::pDXDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
-	gdata::pDXDevice->setBlendState(gdata::rstates::pBlendAlphaSky);
-
-//	gdata::pDXDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
-
-	if (SGCore_SkyCloudsIsCr() && SGCore_SkyCloudsGetUse() && SGCore_SkyCloudsIsLoadTex())
-	{
-		for(UINT i = 0; i <= 2; ++i)
-		{
-			gdata::pDXDevice->setSamplerState(gdata::rstates::pSamplerAnisotopicWrap, i);
-		}
-	//	SetSamplerAddress(0, 2, D3DTADDRESS_MIRROR);
-		gdata::pDXDevice->setRasterizerState(gdata::rstates::pRasterizerCullNone);
-		SGCore_SkyCloudsRender(timeDelta, &float3(gdata::vConstCurrCamPos.x, gdata::vConstCurrCamPos.y + 150, gdata::vConstCurrCamPos.z), false);
-		gdata::pDXDevice->setRasterizerState(NULL);
-	}
-
-	gdata::pDXDevice->setTexture(SGCore_GbufferGetRT(DS_RT_SCENELIGHT2));
-
-	SGCore_ShaderBind(gdata::shaders_id::kit::idScreenOut);
-
-//	gdata::pDXDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
-
-	SGCore_ScreenQuadDraw();
-
-	SGCore_ShaderUnBind();
-
-	mem_release(ColorSurf);
-
-	gdata::pDXDevice->setColorTarget(BackBuf);
-	mem_release(BackBuf);
-
-	gdata::pDXDevice->setBlendState(NULL);
-//	gdata::pDXDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
-#endif
-}
 
 void rfunc::RenderParticles(DWORD timeDelta)
 {
diff --git a/source/render/render_func.h b/source/render/render_func.h
index f0a878604686b1c7a660028e5c2e3ee86cdca755..1888fe52e2df319dacb8595892b33ad01ba2bf9a 100644
--- a/source/render/render_func.h
+++ b/source/render/render_func.h
@@ -64,10 +64,6 @@ namespace rfunc
 
 	
 
-	//! отрисовка скайбокса и облаков
-	void RenderSky(DWORD timeDelta);					
-		
-
 	//! отрисовка партиклов (эффектов)
 	void RenderParticles(DWORD timeDelta);				
 
@@ -89,8 +85,6 @@ namespace rfunc
 
 	//! изменить режим рендера (оконный/полноэкранный)
 	void ChangeModeWindow();	
-
-	void FullScreenChangeSizeAbs();
 };
 
 #endif
diff --git a/source/render/sxrender.cpp b/source/render/sxrender.cpp
index bbfc3cff51aee7541a6915122567a03f79c8a4c6..bb92f5d5a42cc3ff2c8e67710d06aee45d87578c 100644
--- a/source/render/sxrender.cpp
+++ b/source/render/sxrender.cpp
@@ -149,11 +149,6 @@ SX_LIB_API void SRender_UpdateView()
 	rfunc::UpdateView();
 }
 
-SX_LIB_API void SRender_RenderSky(DWORD timeDelta)
-{
-	rfunc::RenderSky(timeDelta);
-}
-
 
 SX_LIB_API void SRender_RenderParticles(DWORD timeDelta)
 {
@@ -188,8 +183,3 @@ SX_LIB_API void SRender_ChangeModeWindow()
 	rfunc::ChangeModeWindow();
 	//LibReport(REPORT_MSG_LEVEL_NOTICE, "SRender_ChangeModeWindow --\n");
 }
-
-SX_LIB_API void SRender_FullScreenChangeSizeAbs()
-{
-	rfunc::FullScreenChangeSizeAbs();
-}
\ No newline at end of file
diff --git a/source/render/sxrender.h b/source/render/sxrender.h
index cc533c621bb0e88a21c721c0a7c14f6714a9807d..c10b11986071b675d0c1992c6bf1ecfb353ea155 100644
--- a/source/render/sxrender.h
+++ b/source/render/sxrender.h
@@ -215,9 +215,6 @@ SX_LIB_API void SRender_ComVisibleReflection();
 //! обработка и установка основных матриц, обработка плоскостей отсечения
 SX_LIB_API void SRender_UpdateView();
 
-//! отрисовка скайбокса и облаков
-SX_LIB_API void SRender_RenderSky(DWORD timeDelta);
-
 
 //! отрисовка партиклов (эффектов)
 SX_LIB_API void SRender_RenderParticles(DWORD timeDelta);
@@ -239,9 +236,6 @@ SX_LIB_API void SRender_SaveWorkTex();
 //! изменить режим рендера (оконный/полноэкранный)
 SX_LIB_API void SRender_ChangeModeWindow();
 
-//! переключение в режиме fullscreen в абсолютный fullscreen и обратно
-SX_LIB_API void SRender_FullScreenChangeSizeAbs();
-
 //!@} sxrender
 
 #endif
\ No newline at end of file