From b1f681ddcb70645865700535ffc71d24cf303263 Mon Sep 17 00:00:00 2001 From: D-AIRY <admin@ds-servers.com> Date: Sat, 4 Jul 2020 11:45:57 +0300 Subject: [PATCH] Fixed level saving after use of game mode --- source/game/EntityManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/game/EntityManager.cpp b/source/game/EntityManager.cpp index f2d82f7da..b34b7eb15 100644 --- a/source/game/EntityManager.cpp +++ b/source/game/EntityManager.cpp @@ -384,7 +384,7 @@ bool CEntityManager::exportList(const char * file) proptable_t * pTbl; int ic = 0; - conf->set("meta", "count", "0"); + // conf->set("meta", "count", "0"); for(int i = 0, l = m_vEntList.size(); i < l; ++i) { @@ -1125,7 +1125,7 @@ void CEntityManager::dispatchBaseline(CBaseline *pBaseline) pEnt->setKV("rotation", pNode->Val->c_str()); } - pEnt->setFlags(pEnt->getFlags() | EF_LEVEL); + pEnt->setFlags(pEnt->getFlags() | EF_LEVEL | EF_EXPORT); } const char *key; -- GitLab