From b1f681ddcb70645865700535ffc71d24cf303263 Mon Sep 17 00:00:00 2001
From: D-AIRY <admin@ds-servers.com>
Date: Sat, 4 Jul 2020 11:45:57 +0300
Subject: [PATCH] Fixed level saving after use of game mode

---
 source/game/EntityManager.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/source/game/EntityManager.cpp b/source/game/EntityManager.cpp
index f2d82f7da..b34b7eb15 100644
--- a/source/game/EntityManager.cpp
+++ b/source/game/EntityManager.cpp
@@ -384,7 +384,7 @@ bool CEntityManager::exportList(const char * file)
 	proptable_t * pTbl;
 	int ic = 0;
 
-	conf->set("meta", "count", "0");
+	// conf->set("meta", "count", "0");
 
 	for(int i = 0, l = m_vEntList.size(); i < l; ++i)
 	{
@@ -1125,7 +1125,7 @@ void CEntityManager::dispatchBaseline(CBaseline *pBaseline)
 			pEnt->setKV("rotation", pNode->Val->c_str());
 		}
 
-		pEnt->setFlags(pEnt->getFlags() | EF_LEVEL);
+		pEnt->setFlags(pEnt->getFlags() | EF_LEVEL | EF_EXPORT);
 	}
 
 	const char *key;
-- 
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