Commit eedd2899 authored by Byurrrer's avatar Byurrrer

Merge branch 'dev' of https://dev.ds-servers.com/sip/engine into dev

parents 53a381b7 8c02875f
[section_0]
__name__ = Движение
cmd_0 = +forward
txt_0 = Вперед
cmd_1 = +backward
txt_1 = Назад
cmd_2 = +left
txt_2 = Шаг влево
cmd_3 = +right
txt_3 = Шаг вправо
cmd_4 = +boost
txt_4 = Бег
cmd_5 = +jump
txt_5 = Прыжок
cmd_6 = crouch_toggle
txt_6 = Приседание (нажать)
cmd_7 = +crouch
txt_7 = Приседание (удерживать)
cmd_8 = crawl_toggle
txt_8 = Лечь (нажать)
cmd_9 = +crawl
txt_9 = Лечь (удерживать)
[section_1]
__name__ = Бой
cmd_0 = +attack
txt_0 = Стрельба
cmd_1 = +attack2
txt_1 = Прицел / Альтернативный огонь
cmd_2 = reload
txt_2 = Перезарядка
cmd_3 = switch_firemode
txt_3 = Режим огня
[section_2]
__name__ = Разное
cmd_0 = +use
txt_0 = Действие
cmd_1 = flashlight
txt_1 = Фонарь
......@@ -367,7 +367,7 @@ GameData::GameData(HWND hWnd, bool isGame):
StringW sLevelName = ev->target->getAttribute(L"level_name");
if(ev->target->getAttribute(L"has_preview")[0] == L'1')
{
StringW sPreview = StringW(L"../../levels/") + sLevelName + L"/preview.png";
StringW sPreview = StringW(L"../../levels/") + sLevelName + L"/preview.bmp";
pNode->getStyleSelf()->background_image->set(sPreview);
}
else
......
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