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Hlviewer.Js
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Hlviewer.Js
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master
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3
develop
feat/new-loader
feature/recording
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15
v0.7.5
v0.7.4
v0.7.3
v0.7.2
v0.7.1
v0.7.0
v0.6.0
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v0.2.0
v0.1.2
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19 results
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Created with Raphaël 2.2.0
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proof of concept
feature/recording
feature/recording
v0.7.5
v0.7.5 master
v0.7.5 master
use nanoevents instead of node events (#14)
implement loading of textures
feat/new-loader
feat/new-loader
implement texture parser
progress
progress
implemented sound loading
progress
add gltexture and texture classes and improved loader
move visibility style of loading outside
remove unused type
change loading component to use redux state
transfer ui loading state to redux
feat (ui): manage ui state using redux
new loader implementation progress
removed console.log
develop
develop
implemented parsing of cache type lumps in WAD files
updated license year
cherry picked gl-matrix which reduced min size by ~20kB
replaced babel minifier with terser
reimplemented Loading UI component
updated ts, glm and preact versions
refactored loading components
moved player title out of Game class
removed unneeded bind call on draw method
removed unneeded Time.now call from game loop
fixed player freezing after being paused for some time
changed some error messages
added autoplayOnLoad config option
added missing export
changed export statements
removed trailing comma
refactored Replay into smaller files
removed exception in reader class
changed bsplump type export
replace input vector classes
updated worldshader init error message
replaced usage of my vector class with gl-matrix vec2
Merge branch 'master' of https://github.com/skyrim/hlviewer.js
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