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Created with Raphaël 2.2.07Feb16Nov743129Oct282719Sep18171413129876531Aug3027Aug2523201211109814Mar928Feb2726252211972124Jan19141311987431Dec3029184Sep23Jun11May18Nov1276proof of conceptfeature/recordingfeature/recordingv0.7.5v0.7.5 masterv0.7.5 masteruse nanoevents instead of node events (#14)implement loading of texturesfeat/new-loaderfeat/new-loaderimplement texture parserprogressprogressimplemented sound loadingprogressadd gltexture and texture classes and improved loadermove visibility style of loading outsideremove unused typechange loading component to use redux statetransfer ui loading state to reduxfeat (ui): manage ui state using reduxnew loader implementation progressremoved console.logdevelopdevelopimplemented parsing of cache type lumps in WAD filesupdated license yearcherry picked gl-matrix which reduced min size by ~20kBreplaced babel minifier with terserreimplemented Loading UI componentupdated ts, glm and preact versionsrefactored loading componentsmoved player title out of Game classremoved unneeded bind call on draw methodremoved unneeded Time.now call from game loopfixed player freezing after being paused for some timechanged some error messagesadded autoplayOnLoad config optionadded missing exportchanged export statementsremoved trailing commarefactored Replay into smaller filesremoved exception in reader classchanged bsplump type exportreplace input vector classesupdated worldshader init error messagereplaced usage of my vector class with gl-matrix vec2Merge branch 'master' of https://github.com/skyrim/hlviewer.js
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