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Поправил освещение растительности, ввел переменную "толщина" для материала,...
Поправил освещение растительности, ввел переменную "толщина" для материала, немного оптимизировал рендер, добавил дополнительные проверки для скайбокса и облаков на наличие загруженной текстуры перед рендером, поменял timeGetTime на GetTickCount в некоторых местах, все подключение движка вынес в SkyXEngine.h, поправил обновление размеров дочерних элементов в sxguiwinapi, и еще немного по мелочам
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- build/gamesource/shaders/gdefines.h 7 additions, 0 deletionsbuild/gamesource/shaders/gdefines.h
- build/gamesource/shaders/lighting/lighting_blend.ps 1 addition, 0 deletionsbuild/gamesource/shaders/lighting/lighting_blend.ps
- build/gamesource/shaders/lighting/lighting_com.ps 6 additions, 2 deletionsbuild/gamesource/shaders/lighting/lighting_com.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_base.ps 1 addition, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_base.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_base_normal.ps 1 addition, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_base_normal.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_base_refcube.ps 1 addition, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_base_refcube.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_land.ps 1 addition, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_land.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_light.ps 2 additions, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_light.ps
- build/gamesource/shaders/mtrlgeom/mtrlgeom_water_color_reflection.ps 1 addition, 1 deletion...ource/shaders/mtrlgeom/mtrlgeom_water_color_reflection.ps
- build/gamesource/shaders/mtrlgreen/mtrlgreen_base.ps 2 additions, 2 deletionsbuild/gamesource/shaders/mtrlgreen/mtrlgreen_base.ps
- build/gamesource/shaders/mtrlgreen/mtrlgreen_base_grass.vs 7 additions, 3 deletionsbuild/gamesource/shaders/mtrlgreen/mtrlgreen_base_grass.vs
- build/gamesource/shaders/mtrlskin/mtrlskin_base.ps 1 addition, 1 deletionbuild/gamesource/shaders/mtrlskin/mtrlskin_base.ps
- build/gamesource/shaders/pp/pp_union_alpha.ps 4 additions, 4 deletionsbuild/gamesource/shaders/pp/pp_union_alpha.ps
- build/gamesource/shaders/sm/sm_depth_green_cube.vs 5 additions, 2 deletionsbuild/gamesource/shaders/sm/sm_depth_green_cube.vs
- build/gamesource/shaders/sm/sm_depth_green_pssm_direct.vs 5 additions, 2 deletionsbuild/gamesource/shaders/sm/sm_depth_green_pssm_direct.vs
- build/gamesource/shaders/stdr/stdr_green.vs 5 additions, 2 deletionsbuild/gamesource/shaders/stdr/stdr_green.vs
- proj/SkyXEngine/vs2013/SkyXEngine.sln 3 additions, 0 deletionsproj/SkyXEngine/vs2013/SkyXEngine.sln
- proj/sxmaterialeditor/vs2013/sxmaterialeditor.vcxproj 5 additions, 0 deletionsproj/sxmaterialeditor/vs2013/sxmaterialeditor.vcxproj
- source/SXGUIWinApi/SXGUI.h 1 addition, 1 deletionsource/SXGUIWinApi/SXGUI.h
- source/SXGUIWinApi/sxgui_base.cpp 5 additions, 14 deletionssource/SXGUIWinApi/sxgui_base.cpp
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