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Added message of queue CSoundLayer::play, deleted layers through message....
Added message of queue CSoundLayer::play, deleted layers through message. Completion thread-safe work of sound system. If owner-layer is stopped then CSoundPlayer::play be status PAUSED. Modified SndQueueMsg. Fixed CSoundPlayer::create
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- source/game/SoundPlayer.cpp 3 additions, 14 deletionssource/game/SoundPlayer.cpp
- source/xSound/SoundEmitter.cpp 11 additions, 7 deletionssource/xSound/SoundEmitter.cpp
- source/xSound/SoundEmitter.h 9 additions, 0 deletionssource/xSound/SoundEmitter.h
- source/xSound/SoundLayer.cpp 119 additions, 81 deletionssource/xSound/SoundLayer.cpp
- source/xSound/SoundLayer.h 15 additions, 4 deletionssource/xSound/SoundLayer.h
- source/xSound/SoundPlayer.cpp 45 additions, 69 deletionssource/xSound/SoundPlayer.cpp
- source/xSound/SoundPlayer.h 6 additions, 28 deletionssource/xSound/SoundPlayer.h
- source/xSound/SoundSystem.cpp 31 additions, 15 deletionssource/xSound/SoundSystem.cpp
- source/xSound/SoundSystem.h 3 additions, 4 deletionssource/xSound/SoundSystem.h
- source/xSound/SoundTypes.h 2 additions, 0 deletionssource/xSound/SoundTypes.h
- source/xSound/plugin_main.cpp 1 addition, 0 deletionssource/xSound/plugin_main.cpp
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