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  • 1a9b8a9a823d6ac23d7de95fd2ad81591eb29b3b
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Created with Raphaël 2.2.027Nov2422201914131211512Sep23Aug11Jul10724Jun21231May28191817151411109419Apr717Mar1611109874319Feb12429Jan282423211817107653231Dec302928272423222120191513976532130Nov292827319Oct1110321Aug32131Jul2622201918161311432130Jun2928272624221716151475327May2625231917161514131211109532130Apr292825222120181715972131Mar3031302957Jan2124Dec2319943129Nov25221831Oct211911730Sep252120151410986131Aug3029282725201930Jul29282726252421118765432130Jun282726252322212019171314131210765432131May30292827262522212019151376542130Apr2927252422191817159853131Mar2726251918141311765428Feb27262523212019181713121176432131JanSmall fixesFixed for 32bit platformBrush clip toolClose button for face edit windowAllow camera in tool modesSome fixesadded some inputs to func_train and point_cameraEnabled scroll for classes listAdded viewport captionsSome more cleanup in physicsSome physics cleanupSupport for undo/redo in face editorFace edit toolSkip internal brush facesFixed PSPs detectionLoad brushes in game, hackSmall bugfixFixed brush physics update on transformFixed brush texture lock on rotatingSome fixesSmall fixSmall fixFixed brush cope/paste positioningImproved outline validationFixed warningsMerge branch 'xCSG' into 'branchX'Brush editorxCSG github/xCSGxCSG github/xCSGBrush creation, movement, rotationOutline editor done; some updatesFog shader (basic)hc github/hchc github/hcoutline editorState savingHexaTerria initialSome threading-related fixesAdded roots.ini config fileFixed BVH scene incorrect updateSplit resource manager initialization in two partsMerge remote-tracking branch 'origin/branchX' into UIControlsTool registrationTool buttons
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