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Created with Raphaël 2.2.04Jul230Jun24169424May19Apr1567Mar532116Feb2116Jan25Dec2423222016151228Nov27221930Oct2863Sep2131Aug302927191615726Mar25242320Feb1910Oct18Sep1713919Aug427May20Mar1426Jan26Dec242318171630Nov12111096323Oct19Sep161517Jul125432115Jun121110923May21181498Mar25Feb1828Jan252421129Dec22212019187627Nov2422201914131211512Sep23Aug11Jul10724Jun21231May28191817151411109419Apr717Mar1611109874319Feb12429Jan282423211817107653231Dec302928272423222120191513976532130Nov292827319Oct1110321Aug32131Jul2622201918161311432130Jun2928272624221716151475327May2625231917161514131211109532130Apr292825222120181715972131Mar3031302957Jan2124Dec2319943129Nov25221831Oct211911730Sep252120151410986131Aug302928272520Improved animation updatebranchX github/…branchX github/HEAD github/branchXPreview animations in object propertiesAllow to run level with editor camera active [Shift+F5]Merge branch 'branchX' of dev.ds-servers.com:sip/engine into branchXChanged player class testRemoved invalid dependency in SLNEdit .gitmodulesFixed binding editor UIAdded option to swithc AA typeremoved suppress fileAdded SMAASwitch from quad to oversized triangleCharacter controller reworkedFixed constantSmall player refactorsome AI related stuffphys_door_rotating introducedadded decal materialMerge branch 'branchX' of dev.ds-servers.com:sip/engine into branchXDoghole movement controller; some collision improvementsOptimized level savingAllow unsnapped rotationMerge branch 'FBX' into 'branchX'update submodule indexMerge remote-tracking branch 'origin/branchX' into FBXAdd FBX pluginMerge branch 'decals' into 'branchX'Decal systemBasic decalsMerge branch 'hwnd_' into 'branchX'Fix file browser windowMerge branch 'new_string' into 'branchX'Update common submoduleMerge branch 'fs_update' into 'branchX'Fix small problemsSmall refactorUpdate fs iteratorsMerge branch 'fs_update' into 'branchX'Update fsAllow using pivot to transform
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