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Created with Raphaël 2.2.021Jul118765432130Jun282726252322212019171314131210765432131May30292827262522212019151376542130Apr2927252422191817159853131Mar2726251918141311765428Feb27262523212019181713121176432131Jan29282625242322212019181714652131Dec3029262321201918161412119742130Nov28272625242019171Oct8Sep230Aug2928262524161514131211109823Jul6113Jun729May249718Apr30Mar26Jan191183221Nov2019181176526Oct24211916151155Sep24Aug231913224Jul21201916141310129Jun2826252321201917161513121197532128May2726231916151098764321212130Apr282725231716111098765Mar432128Feb2726252422161130Jan2926252321207654Refactor & BugFix iteratorAdded FileExtPathsIterator. Fixed getFileList method. Macro INVALID_OR_NULL remove from FileExtsIterator. Add iterator test.Small fixes FileExtIteratorAdded method getAllvariantsCanonizePath. BugFix isFile & isDirectory methodsTemporarily removed DirIteratorAnync level loader; new FS in texture loaderRemoved some dead codeminor fixesShader cache fixAsync task runnerMerge branch 'Fix' into 'branchX'BugFix lighting_com.ps & fileExists methodAllow create resource model in runtime; some shadow fixesRemoved the need to obtain a file descriptor in the method of obtaining the file modification time and checking the existence of the fileFixed append modeAdded check of return value when opening fileAdded saving the relative position of the file when copying to the write pathFixed shader cacheBugFix in openFile() method in CFileSystem. Added isAbsoletePathInRoot() and getNormalPath() methodsMerge branch 'branchX' of https://dev.ds-servers.com/sip/engine into branchXMouse invert option; mouse sense optionCFile refactorMerge branch 'branchX' of https://dev.ds-servers.com/sip/engine into branchXShader manager refactor; removed dead codeCFileSystem refactorDisabled outdated libs buildGX error reporting; Code refactorRemoved OGL sdkSome refactorNew filesystem testRefactor openFile. Add swithFileMode methodMerge branch 'XFileSystem' into 'branchX'Architecture correction & bugfix 4Removed dead codeRemoved dead code[TerraX] option to create objects with random scale and rotation; bump up versionBugFix #3 + refactorAdd getAbsoliteCanonizePath methodBugFix #2 + refactorBugFix
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