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sxgame.vcxproj
sxgame.vcxproj 11.93 KiB
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{718C186E-9155-41DF-B8AB-74ED03E204CD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>sxgame</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>../../../build/bin/</OutDir>
<IncludePath>../../../source;../../../sdks/bullet3/src;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);;../../../sdks/dx9sdk/Include;</IncludePath>
<LibraryPath>../../../libs;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);;../../../sdks/dx9sdk/Lib;</LibraryPath>
<TargetName>$(ProjectName)_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>../../../build/bin/</OutDir>
<IncludePath>../../../source;../../../sdks/bullet3/src;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);;../../../sdks/dx9sdk/Include;</IncludePath>
<LibraryPath>../../../libs;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);;../../../sdks/dx9sdk/Lib;</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>SXGAME_EXPORT=_declspec(dllexport);SX_DLL;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_WINDOWS;_USRDLL;SXGAME_EXPORTS;SX_LIB_NAME="GAME";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<TreatSpecificWarningsAsErrors>4316</TreatSpecificWarningsAsErrors>
<PreprocessToFile>false</PreprocessToFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImportLibrary>../../../libs/$(TargetName).lib</ImportLibrary>