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Tone mapping (beta)
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- build/engine/shaders/const.h 4 additions, 0 deletionsbuild/engine/shaders/const.h
- build/engine/shaders/default/sky.ps 7 additions, 5 deletionsbuild/engine/shaders/default/sky.ps
- build/engine/shaders/default/terrain.ps 1 addition, 1 deletionbuild/engine/shaders/default/terrain.ps
- build/engine/shaders/gi/gi_propagation.cs 1 addition, 1 deletionbuild/engine/shaders/gi/gi_propagation.cs
- build/engine/shaders/hdr/hdr_adapt.ps 35 additions, 0 deletionsbuild/engine/shaders/hdr/hdr_adapt.ps
- build/engine/shaders/hdr/hdr_luminance.ps 29 additions, 0 deletionsbuild/engine/shaders/hdr/hdr_luminance.ps
- build/engine/shaders/hdr/hdr_reduction.cs 40 additions, 0 deletionsbuild/engine/shaders/hdr/hdr_reduction.cs
- build/engine/shaders/hdr/hdr_tonemapping.ps 83 additions, 0 deletionsbuild/engine/shaders/hdr/hdr_tonemapping.ps
- build/engine/shaders/lighting/lighting_blend.ps 5 additions, 4 deletionsbuild/engine/shaders/lighting/lighting_blend.ps
- build/engine/shaders/lighting/lighting_com.ps 4 additions, 15 deletionsbuild/engine/shaders/lighting/lighting_com.ps
- build/engine/shaders/material/transparent.ps 2 additions, 1 deletionbuild/engine/shaders/material/transparent.ps
- source/ambient/Renderable.cpp 2 additions, 1 deletionsource/ambient/Renderable.cpp
- source/game/GameData.cpp 1 addition, 1 deletionsource/game/GameData.cpp
- source/gcore/sxgcore.h 3 additions, 2 deletionssource/gcore/sxgcore.h
- source/render/RenderPipeline.cpp 200 additions, 64 deletionssource/render/RenderPipeline.cpp
- source/render/RenderPipeline.h 22 additions, 1 deletionsource/render/RenderPipeline.h
- source/render/gdata.cpp 17 additions, 0 deletionssource/render/gdata.cpp
- source/render/gdata.h 8 additions, 0 deletionssource/render/gdata.h
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