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Optimized shader constants
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- build/gamesource/shaders/const.h 8 additions, 7 deletionsbuild/gamesource/shaders/const.h
- build/gamesource/shaders/mtrlgeom/mtrlgeom_base.vs 3 additions, 1 deletionbuild/gamesource/shaders/mtrlgeom/mtrlgeom_base.vs
- build/gamesource/shaders/mtrlskin/mtrlskin_base.vs 3 additions, 1 deletionbuild/gamesource/shaders/mtrlskin/mtrlskin_base.vs
- source/anim/AnimatedModel.cpp 17 additions, 1 deletionsource/anim/AnimatedModel.cpp
- source/anim/AnimatedModel.h 2 additions, 0 deletionssource/anim/AnimatedModel.h
- source/anim/AnimatedModelShared.cpp 1 addition, 3 deletionssource/anim/AnimatedModelShared.cpp
- source/anim/AnimatedModelShared.h 1 addition, 1 deletionsource/anim/AnimatedModelShared.h
- source/anim/DynamicModel.cpp 21 additions, 2 deletionssource/anim/DynamicModel.cpp
- source/anim/DynamicModel.h 3 additions, 0 deletionssource/anim/DynamicModel.h
- source/anim/DynamicModelShared.cpp 1 addition, 3 deletionssource/anim/DynamicModelShared.cpp
- source/anim/DynamicModelShared.h 1 addition, 1 deletionsource/anim/DynamicModelShared.h
- source/mtrl/MaterialSystem.cpp 6 additions, 6 deletionssource/mtrl/MaterialSystem.cpp
- source/mtrl/MaterialSystem.h 5 additions, 5 deletionssource/mtrl/MaterialSystem.h
- source/render/RenderPipeline.cpp 10 additions, 0 deletionssource/render/RenderPipeline.cpp
- source/render/RenderPipeline.h 13 additions, 0 deletionssource/render/RenderPipeline.h
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