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Sun game object; emissive materials demo
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- build/demos/levels/transparent/transparent.ent 33 additions, 2 deletionsbuild/demos/levels/transparent/transparent.ent
- build/demos/levels/transparent/transparent.lvl 8 additions, 8 deletionsbuild/demos/levels/transparent/transparent.lvl
- build/demos/materials/box/box_mtl_lit.mtl 6 additions, 0 deletionsbuild/demos/materials/box/box_mtl_lit.mtl
- build/demos/meshes/box/box_mtl_lit.dse 0 additions, 0 deletionsbuild/demos/meshes/box/box_mtl_lit.dse
- build/demos/textures/box/box_mtl_lit.dds 0 additions, 0 deletionsbuild/demos/textures/box/box_mtl_lit.dds
- build/demos/textures/box/box_mtl_lit.psd 0 additions, 0 deletionsbuild/demos/textures/box/box_mtl_lit.psd
- build/demos/textures/mtl/mtl_box_big.dds 0 additions, 0 deletionsbuild/demos/textures/mtl/mtl_box_big.dds
- proj/sxgame/vs2013/sxgame.vcxproj 2 additions, 0 deletionsproj/sxgame/vs2013/sxgame.vcxproj
- proj/sxgame/vs2013/sxgame.vcxproj.filters 6 additions, 0 deletionsproj/sxgame/vs2013/sxgame.vcxproj.filters
- source/game/LightDirectional.h 1 addition, 1 deletionsource/game/LightDirectional.h
- source/game/LightSun.cpp 42 additions, 0 deletionssource/game/LightSun.cpp
- source/game/LightSun.h 33 additions, 0 deletionssource/game/LightSun.h
- source/light/ShadowCache.h 1 addition, 0 deletionssource/light/ShadowCache.h
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