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Commit 8e4af1cf authored by D-AIRY's avatar D-AIRY
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Планы#82 Стандартизация имен директорий с кодом

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with 29 additions and 25 deletions
......@@ -104,7 +104,7 @@
<ClCompile Include="..\..\..\source\sxae\TabManager.cpp" />
<ClCompile Include="..\..\..\source\sxae\TabSkins.cpp" />
<ClCompile Include="..\..\..\source\sxae\Tools.cpp" />
<ClCompile Include="..\..\..\source\sxanim\animated.cpp" />
<ClCompile Include="..\..\..\source\anim\animated.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\sxae\Camera.h" />
......
......@@ -48,7 +48,7 @@
<ClCompile Include="..\..\..\source\sxae\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\source\sxanim\animated.cpp">
<ClCompile Include="..\..\..\source\anim\animated.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\source\sxae\Tools.cpp">
......
......@@ -93,13 +93,13 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\common\string.cpp" />
<ClCompile Include="..\..\..\source\sxanim\animated.cpp" />
<ClCompile Include="..\..\..\source\sxanim\sxanim_dll.cpp" />
<ClCompile Include="..\..\..\source\anim\animated.cpp" />
<ClCompile Include="..\..\..\source\anim\sxanim_dll.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\sxanim\animated.h" />
<ClInclude Include="..\..\..\source\sxanim\ModelFile.h" />
<ClInclude Include="..\..\..\source\sxanim\sxanim.h" />
<ClInclude Include="..\..\..\source\anim\animated.h" />
<ClInclude Include="..\..\..\source\anim\ModelFile.h" />
<ClInclude Include="..\..\..\source\anim\sxanim.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
......
......@@ -15,10 +15,10 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\sxanim\animated.cpp">
<ClCompile Include="..\..\..\source\anim\animated.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\source\sxanim\sxanim_dll.cpp">
<ClCompile Include="..\..\..\source\anim\sxanim_dll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\source\common\string.cpp">
......@@ -26,13 +26,13 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\sxanim\ModelFile.h">
<ClInclude Include="..\..\..\source\anim\ModelFile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\source\sxanim\sxanim.h">
<ClInclude Include="..\..\..\source\anim\sxanim.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\source\sxanim\animated.h">
<ClInclude Include="..\..\..\source\anim\animated.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
......
......@@ -87,12 +87,12 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\sxphysics\PhyWorld.cpp" />
<ClCompile Include="..\..\..\source\sxphysics\sxphysics_dll.cpp" />
<ClCompile Include="..\..\..\source\physics\PhyWorld.cpp" />
<ClCompile Include="..\..\..\source\physics\sxphysics_dll.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\sxphysics\PhyWorld.h" />
<ClInclude Include="..\..\..\source\sxphysics\sxphysics.h" />
<ClInclude Include="..\..\..\source\physics\PhyWorld.h" />
<ClInclude Include="..\..\..\source\physics\sxphysics.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
......
......@@ -15,18 +15,18 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\sxphysics\sxphysics_dll.cpp">
<ClCompile Include="..\..\..\source\physics\sxphysics_dll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\source\sxphysics\PhyWorld.cpp">
<ClCompile Include="..\..\..\source\physics\PhyWorld.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\sxphysics\sxphysics.h">
<ClInclude Include="..\..\..\source\physics\sxphysics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\source\sxphysics\PhyWorld.h">
<ClInclude Include="..\..\..\source\physics\PhyWorld.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
......
......@@ -231,11 +231,11 @@ QT стиль документирования (!) и QT_AUTOBRIEF - корот
#else
#pragma comment(lib, "sxanim.lib")
#endif
#include <sxanim/sxanim.h>
#include <anim/sxanim.h>
#if defined(_DEBUG)
#pragma comment(lib, "sxphysics_d.lib")
#else
#pragma comment(lib, "sxphysics.lib")
#endif
#include <sxphysics/sxphysics.h>
#include <physics/sxphysics.h>
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......@@ -190,7 +190,7 @@ __inline void Core_SetOutPtr()
return;
}
int hOut = _open_osfhandle(sock, O_RDONLY | O_RDWR | O_WRONLY | _O_APPEND);
FILE * fOut = ::fdopen(hOut, "a+");
FILE * fOut = ::_fdopen(hOut, "a+");
::setvbuf(fOut, NULL, _IONBF, 0);
*stdout = *fOut;
......
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......@@ -99,10 +99,12 @@ SX_LIB_API void SXPhysics_Dbg_Set(report_func rf)
SX_LIB_API void SXPhysics_LoadGeom()
{
SP_PRECOND(_VOID);
g_pWorld->LoadGeom();
}
SX_LIB_API void SXPhysics_DebugRender()
{
SP_PRECOND(_VOID);
g_pWorld->Render();
}
#include "Editor.h"
#include <Commdlg.h>
#include <ShlObj.h>
#if defined(_DEBUG)
......
......@@ -10,7 +10,7 @@
#include "TabManager.h"
//#include <anim/ModelFile.h>
#include <sxanim/animated.h>
#include <anim/animated.h>
#include "Camera.h"
#include "EMessages.h"
......
......@@ -2,7 +2,7 @@
#define TabActivities_H
#include "EditorTab.h"
#include <sxanim/animated.h>
#include <anim/animated.h>
class TabActivities:public EditorTab
{
......
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