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Some refactoring
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- source/game/GameData.cpp 1 addition, 1 deletionsource/game/GameData.cpp
- source/game/LightDirectional.cpp 1 addition, 1 deletionsource/game/LightDirectional.cpp
- source/game/LightPoint.cpp 1 addition, 1 deletionsource/game/LightPoint.cpp
- source/gcore/sxgcore.h 1 addition, 0 deletionssource/gcore/sxgcore.h
- source/level/level.cpp 1 addition, 1 deletionsource/level/level.cpp
- source/level/weather.cpp 1 addition, 1 deletionsource/level/weather.cpp
- source/light/IXLightSystem.h 15 additions, 7 deletionssource/light/IXLightSystem.h
- source/light/LightSystem.cpp 891 additions, 11 deletionssource/light/LightSystem.cpp
- source/light/LightSystem.h 134 additions, 9 deletionssource/light/LightSystem.h
- source/light/ShadowCache.cpp 0 additions, 0 deletionssource/light/ShadowCache.cpp
- source/light/ShadowCache.h 0 additions, 0 deletionssource/light/ShadowCache.h
- source/light/light.cpp 2 additions, 2 deletionssource/light/light.cpp
- source/light/shadow.cpp 13 additions, 13 deletionssource/light/shadow.cpp
- source/light/shadow.h 4 additions, 4 deletionssource/light/shadow.h
- source/render/OcclusionCuller.cpp 1 addition, 1 deletionsource/render/OcclusionCuller.cpp
- source/render/RenderPipeline.cpp 55 additions, 748 deletionssource/render/RenderPipeline.cpp
- source/render/RenderPipeline.h 10 additions, 99 deletionssource/render/RenderPipeline.h
- source/terrax/terrax.cpp 3 additions, 3 deletionssource/terrax/terrax.cpp
- source/xEngine/Engine.cpp 2 additions, 1 deletionsource/xEngine/Engine.cpp
- source/xcommon/IXRenderPipeline.h 1 addition, 1 deletionsource/xcommon/IXRenderPipeline.h
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