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Commit b37eb0b9 authored by D-AIRY's avatar D-AIRY
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Fixed build on vs2019

parent 927b816a
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Tags v3.7.11
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......@@ -365,23 +365,6 @@ float3 CFrustum::getCenter() const
//##########################################################################
CCamera::CCamera()
{
m_vPosition = float3(0.0f, 0.0f, 0.0f);
m_vRight = float3(1.0f, 0.0f, 0.0f);
m_vUp = float3(0.0f, 1.0f, 0.0f);
m_vLook = float3(0.0f, 0.0f, 1.0f);
m_oFrustum = CFrustum();
m_vPitchYawRoll = float3_t(0, 0, 0);
}
CCamera::~CCamera()
{
}
void CCamera::posLeftRight(float units)
{
m_vPosition += float3(m_vRight.x, 0.0f, m_vRight.z) * units;
......
......@@ -53,8 +53,6 @@ private:
class CCamera: public ICamera
{
public:
CCamera();
~CCamera();
void Release()
{
delete this;
......@@ -98,13 +96,13 @@ public:
protected:
CFrustum m_oFrustum; //!< фрустум этой камеры
float3 m_vRight;
float3 m_vUp;
float3 m_vLook;
float3 m_vRight = float3(1.0f, 0.0f, 0.0f);
float3 m_vUp = float3(0.0f, 1.0f, 0.0f);
float3 m_vLook = float3(0.0f, 0.0f, 1.0f);
float3 m_vPosition;
float3 m_vPosition = float3(0.0f, 0.0f, 0.0f);
float3_t m_vPitchYawRoll;
float3_t m_vPitchYawRoll = float3(0.0f, 0.0f, 0.0f);
float4x4 m_mView;
......
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