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entity ray selection
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- source/game/BaseAnimating.cpp 19 additions, 0 deletionssource/game/BaseAnimating.cpp
- source/game/BaseAnimating.h 2 additions, 0 deletionssource/game/BaseAnimating.h
- source/game/BaseEntity.cpp 47 additions, 0 deletionssource/game/BaseEntity.cpp
- source/game/BaseEntity.h 13 additions, 0 deletionssource/game/BaseEntity.h
- source/game/EntityFactory.cpp 4 additions, 0 deletionssource/game/EntityFactory.cpp
- source/game/EntityManager.cpp 36 additions, 0 deletionssource/game/EntityManager.cpp
- source/game/EntityManager.h 5 additions, 0 deletionssource/game/EntityManager.h
- source/game/GameData.cpp 4 additions, 0 deletionssource/game/GameData.cpp
- source/game/sxgame.h 3 additions, 0 deletionssource/game/sxgame.h
- source/game/sxgame_dll.cpp 35 additions, 7 deletionssource/game/sxgame_dll.cpp
- source/sxleveleditor/common_callback.cpp 1 addition, 1 deletionsource/sxleveleditor/common_callback.cpp
- source/sxleveleditor/game_callback.cpp 23 additions, 0 deletionssource/sxleveleditor/game_callback.cpp
- source/sxleveleditor/level_editor.h 2 additions, 0 deletionssource/sxleveleditor/level_editor.h
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